Accent Image to accompany hero

Medititein Pokémon SoulGold

fightingpsychic

Pokédex Entry

Meditate Pokémon

It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.

Meditite in Pokémon SoulGold

Meditite is #307 in the Pokédex for Pokémon SoulGold. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
FightingPsychic
Dex
#307
Abilities
Pure Power(Primary)

Raises Attack.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
56
EV Yield
1 Speed
Wild Held Items
Weak To
flying ×2ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5

How to Obtain

Meditite isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Work UpLevel: 1normal
0030
The user is roused. Ups Attack and Sp. Atk.
DetectLevel: 9fighting
005
Evades attack, but may fail if used in succession.
EndureLevel: 12normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
FeintLevel: 15normal
010010
An attack that hits foes using moves like Protect.
Force PalmLevel: 17fighting
6010010
A shock wave attack that may paralyze the foe.
PsybeamLevel: 20psychic
6510020
Fires a peculiar ray that may confuse the foe.
Calm MindLevel: 23psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Zen HeadbuttLevel: 25psychic
809015
Hits with a strong head- butt. May cause flinching.
High Jump KickLevel: 28fighting
85900
A jumping knee kick. If it misses, the user is hurt.
Psych UpLevel: 31normal
0010
Copies foe's stat changes and gives to the user.
AcupressureLevel: 33normal
0030
The user sharply raises one of its stats.
Power TrickLevel: 36psychic
0010
The user swaps its Attack and Defense stats.
ReversalLevel: 39fighting
110015
Inflicts more damage when the user's HP is down.
RecoverLevel: 41normal
0020
Recovers up to half the user's maximum HP.
CounterLevel: 44fighting
110020
Retaliates any physical hit with double the power.

Egg Moves (14)

Fire Punchfire
7510015
A fiery punch that may burn the foe.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ice Punchice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Dynamic Punchfighting
100505
Powerful and sure to cause confusion, but inaccurate.
Power Swappsychic
0010
Swaps changes to Attack and Sp. Atk with the foe.
Guard Swappsychic
0010
Swaps changes to Defense and Sp. Def with the foe.
Psycho Cutpsychic
7010020
Tears with psychic blades. High critical-hit ratio.
Bullet Punchsteel
4010030
Punches as fast as a bul- let. It always hits first.
Drain Punchfighting
01000
An attack that absorbs half the damage inflicted.
Secret Powernormal
7010020
An attack with effects that vary by location.
Quick Guardfighting
0015
Evades priority attacks for one turn.

TM/HM Moves (41)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Meditite. Use these types to counter it effectively.

Resistances & Immunities

Types that Meditite resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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