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Medichamin Pokémon Heart & Soul

fightingpsychic
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Pokédex Entry

Meditate Pokémon

Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement.

Medicham in Pokémon Heart & Soul

Medicham is #308 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
FightingPsychic
Dex
#308
Abilities
Pure Power(Primary)

Raises Attack.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
144
EV Yield
2 Speed
Wild Held Items
None
Weak To
flying ×2ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5

How to Obtain

Medicham can be found in Snowswept Cavern (very rare), and in Fuchsia City Safari Zone Mountain (very rare). Wild ones range from level 48 to 70. You can also receive one as a gift in Safari Zone Gate Safari Zone Entrance at level five.

LocationLevelMethodFormHeld ItemPrerequisite
Safari Zone Gate Safari Zone EntranceLv. 5gift---

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (24)

Zen HeadbuttLevel: 1psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1ice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
MeditateLevel: 1psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DetectLevel: 1fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
MeditateLevel: 4psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
ConfusionLevel: 7psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DetectLevel: 9fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
EndureLevel: 12normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
FeintLevel: 15normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
Force PalmLevel: 17fighting
PWR60ACC100PP10
A shock wave attack that may paralyze the foe.
Hidden PowerLevel: 20normal
PWR0ACC100PP15
The type varies with the user.The type and effectiveness vary with the user.
Calm MindLevel: 23psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
Mind ReaderLevel: 25normal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
High Jump KickLevel: 28fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Psych UpLevel: 31normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
AcupressureLevel: 33normal
PWR0ACC0PP30
The user sharply raises one of its stats.
Power TrickLevel: 36psychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
ReversalLevel: 42fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
RecoverLevel: 47normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
CounterLevel: 53fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.

Egg Moves (14)

Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Power Swappsychic
PWR0ACC0PP10
Swaps changes to Attack and Sp. Atk with the foe.
Guard Swappsychic
PWR0ACC0PP10
Swaps changes to Defense and Sp. Def with the foe.
Psycho Cutpsychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Drain Punchfighting
PWR0ACC100PP0
Attack that absorbs half the damage inflicted.
Secret Powernormal
PWR70ACC100PP20
Attack with effects that vary by location.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Ice PunchLevel: 1ice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
BideLevel: 1normal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
MeditateLevel: 1psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DetectLevel: 1fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
MeditateLevel: 4psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
ConfusionLevel: 9psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
DetectLevel: 12fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Hidden PowerLevel: 18normal
PWR0ACC100PP15
The type varies with the user.The type and effectiveness vary with the user.
Mind ReaderLevel: 22normal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Calm MindLevel: 28psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
High Jump KickLevel: 32fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Psych UpLevel: 40normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
ReversalLevel: 46fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
RecoverLevel: 54normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.

Egg Moves (8)

Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Psycho Cutpsychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.

TM/HM Moves (47)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Medicham. Use these types to counter it effectively.

Resistances & Immunities

Types that Medicham resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Medicham differs across the games we cover →

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