Kirliain Pokémon Heart & Soul
Where am I?
Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.
Loading badge options…
Pokédex Entry
Emotion Pokémon
A Kirlia has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings.
Kirlia in Pokémon Heart & Soul
Kirlia is #281 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Without the Fairy type: Psychic
Passes on status problems.
Copies special ability.
Can't be damaged by an ally.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 1Double Team | normal | PWR0 | ACC0 | PP15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| TeleportLevel: 1Teleport | psychic | PWR0 | ACC0 | PP20 | ||
| A psychic move for fleeing from battle instantly. | ||||||
| ConfusionLevel: 4Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 6Double Team | normal | PWR0 | ACC0 | PP15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| TeleportLevel: 9Teleport | psychic | PWR0 | ACC0 | PP20 | ||
| A psychic move for fleeing from battle instantly. | ||||||
| Disarming VoiceLevel: 11Disarming Voice | fairy | PWR40 | ACC0 | PP15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| Lucky ChantLevel: 14Lucky Chant | normal | PWR0 | ACC0 | PP30 | ||
| Prevents the foe from landing critical hits. | ||||||
| Magical LeafLevel: 17Magical Leaf | grass | PWR60 | ACC0 | PP20 | ||
| Attacks with a strange leaf that cannot be evaded. | ||||||
| Heal PulseLevel: 19Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Draining KissLevel: 23Draining Kiss | fairy | PWR50 | ACC100 | PP10 | ||
| Attack that absorbs over half the damage inflicted. | ||||||
| Calm MindLevel: 26Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 30Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| ImprisonLevel: 33Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Future SightLevel: 37Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| CharmLevel: 40Charm | fairy | PWR0 | ACC100 | PP20 | ||
| Charms the foe and sharply reduces its Attack. | ||||||
| HypnosisLevel: 44Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Dream EaterLevel: 47Dream Eater | psychic | PWR100 | ACC100 | PP15 | ||
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| Stored PowerLevel: 51Stored Power | psychic | PWR20 | ACC100 | PP10 | ||
| The higher the user's stats the more damage caused. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| Mean LookMean Look | normal | PWR0 | ACC0 | PP5 | |
| Fixes the foe with a mean look that prevents escape. | |||||
| MementoMemento | dark | PWR0 | ACC0 | PP10 | |
| The user faints and harshly lowers foes Atk and Sp.Atk. | |||||
| Destiny BondDestiny Bond | ghost | PWR0 | ACC0 | PP5 | |
| If the user faints, the foe is also made to faint. | |||||
| GrudgeGrudge | ghost | PWR0 | ACC0 | PP5 | |
| If the user faints, deletes all PP of foe's last move. | |||||
| Shadow SneakShadow Sneak | ghost | PWR40 | ACC100 | PP30 | |
| Extends the user's shadow to strike first. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| EncoreEncore | normal | PWR0 | ACC100 | PP5 | |
| Makes the foe repeat its last move over 3 turns. | |||||
| SynchronoiseSynchronoise | psychic | PWR0 | ACC100 | PP0 | |
| An odd shock wave that only damages same-type {PKMN}. | |||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | |
| The user swaps special abilities with the target. | |||||
| Misty TerrainMisty Terrain | fairy | PWR0 | ACC0 | PP10 | |
| Covers the ground with mist for 5 turns. Blocks status. | |||||
| Ally SwitchAlly Switch | psychic | PWR0 | ACC0 | PP15 | |
| The user switches places with its partner. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 1Double Team | normal | PWR0 | ACC0 | PP15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| TeleportLevel: 1Teleport | psychic | PWR0 | ACC0 | PP20 | ||
| A psychic move for fleeing from battle instantly. | ||||||
| ConfusionLevel: 6Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 11Double Team | normal | PWR0 | ACC0 | PP15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| TeleportLevel: 16Teleport | psychic | PWR0 | ACC0 | PP20 | ||
| A psychic move for fleeing from battle instantly. | ||||||
| Calm MindLevel: 21Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 26Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| ImprisonLevel: 33Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Future SightLevel: 40Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| HypnosisLevel: 47Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Dream EaterLevel: 54Dream Eater | psychic | PWR100 | ACC100 | PP15 | ||
| Takes one half the damage inflicted on a sleeping foe. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| Will O WispWill O Wisp | fire | PWR0 | ACC0 | PP15 | |
| Inflicts a burn on the foe with intense fire. | |||||
| Mean LookMean Look | normal | PWR0 | ACC0 | PP5 | |
| Fixes the foe with a mean look that prevents escape. | |||||
| MementoMemento | dark | PWR0 | ACC0 | PP10 | |
| The user faints and harshly lowers foes Atk and Sp.Atk. | |||||
| Destiny BondDestiny Bond | ghost | PWR0 | ACC0 | PP5 | |
| If the user faints, the foe is also made to faint. | |||||
TM/HM Moves (43)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Will O WispWill O Wisp | fire | PWR0 | ACC0 | PP15 | TM61TM61 | |
| Inflicts a burn on the foe with intense fire. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Kirlia. Use these types to counter it effectively.
Resistances & Immunities
Types that Kirlia resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Kirlia, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Kirlia differs across the games we cover →
kirlia in 4 gamespsychicfairySame typing and stats as this game
kirlia in Emerald Legacypsychicdifferent typingSp. Atk 75 +10Sp. Def 65 +10