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Seismitoadin Pokémon Heart & Soul

waterground

Pokédex Entry

Vibration Pokémon

It increases the power of its punches by vibrating the bumps on its fists. They can also shoot paralyzing liquid from their head bumps.

Seismitoad in Pokémon Heart & Soul

Seismitoad is #537 in the Pokédex for Pokémon seismitoad. This page covers its water/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterGround
Dex
#537
Abilities
SWIFT SWIM(Primary)

Raises Speed in rain.

POISON TOUCH(Secondary)

Poisons foe on contact.

WATER ABSORB(Hidden)

Changes water into HP.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
225
EV Yield
3 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Seismitoad isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
RoundLevel: 1normal
6010015
A song that inflicts damage. Others can join in too.
SupersonicLevel: 5normal
05520
Emits bizarre sound waves that may confuse the foe.
RoundLevel: 9normal
6010015
A song that inflicts damage. Others can join in too.
Bubble BeamLevel: 12water
6510020
Forcefully sprays bubbles that may lower Speed.
Mud ShotLevel: 16ground
559515
Hurls mud at the foe and reduces Speed.
Aqua RingLevel: 20water
0020
Forms a veil of water that restores HP.
UproarLevel: 23normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Muddy WaterLevel: 28water
08510
Attacks with muddy water. May lower accuracy.
Rain DanceLevel: 33water
005
Boosts the power of Water- type moves for 5 turns.
AcidLevel: 36poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
FlailLevel: 39normal
110015
Inflicts more damage when the user's HP is down.
Drain PunchLevel: 44fighting
01000
Attack that absorbs half the damage inflicted.
Echoed VoiceLevel: 49normal
4010015
Does more damage every turn it is used.
Hydro PumpLevel: 53water
0805
Blasts water at high power to strike the foe.
Hyper VoiceLevel: 59normal
9010010
A loud attack that uses sound waves to injure.

TM/HM Moves (37)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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