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Bunearyin Pokémon Heart & Soul

normal

Pokédex Entry

Rabbit Pokémon

You can tell how it feels by the way it rolls its ears. When it's scared, both ears are rolled up. When it senses danger, it perks them up.

Buneary in Pokémon Heart & Soul

Buneary is #427 in the Pokédex for Pokémon buneary. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Normal
Dex
#427
Abilities
RUN AWAY(Primary)

Makes escaping easier.

KLUTZ(Secondary)

Can't use hold items.

LIMBER(Hidden)

Prevents paralysis.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
EV Yield
1 Speed
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Buneary isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
ForesightLevel: 1normal
0040
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 6normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
FrustrationLevel: 13normal
110020
Attack that is stronger if the Trainer is disliked.
Quick AttackLevel: 16normal
4010030
An extremely fast attack that always strikes first.
Jump KickLevel: 23fighting
70950
A strong jumping kick. May miss and hurt the kicker.
Baton PassLevel: 26normal
0040
Switches out the user while keeping effects in play.
AgilityLevel: 33psychic
0030
Relaxes the body to sharply boost Speed.
Dizzy PunchLevel: 36normal
7010010
The target is hit with rhythmic punches.
CharmLevel: 43normal
010020
Charms the foe and sharply reduces its Attack.
BounceLevel: 46flying
85855
Bounces up, then down the next turn. May paralyze.
Healing WishLevel: 53psychic
0010
The user faints to heal up the recipient.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
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