Accent Image to accompany hero

Kirliain Pokémon SoulGold

psychicfairy

Pokédex Entry

Emotion Pokémon

A Kirlia has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings.

Kirlia in Pokémon SoulGold

Kirlia is #281 in the Pokédex for Pokémon SoulGold. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PsychicFairy
Dex
#281
Abilities
Synchronize(Primary)

Passes on status problems.

Trace(Secondary)

Copies special ability.

Telepathy(Hidden)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
ralts_family_egg_groups
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
97
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

Evolution Chain

Base form
Level up Ralts to Lv. 20
Level up Kirlia to Lv. 30
Use Dawn Stone on Kirlia

How to Obtain

Kirlia isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Double TeamLevel: 1normal
0015
Creates illusory copies to raise evasiveness.
Disarming VoiceLevel: 1fairy
40015
Lets out a charming cry that cannot be evaded.
HypnosisLevel: 9psychic
06020
A hypnotizing move that may induce sleep.
Draining KissLevel: 12fairy
5010010
An attack that absorbs over half the damage inflicted.
TeleportLevel: 15psychic
0020
A psychic move for fleeing from battle instantly.
PsybeamLevel: 18psychic
6510020
Fires a peculiar ray that may confuse the foe.
Life DewLevel: 23water
0010
Scatters water to restore the HP of itself and allies.
CharmLevel: 28fairy
010020
Charms the foe and sharply reduces its Attack.
Calm MindLevel: 33psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 38psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Heal PulseLevel: 43psychic
0010
Recovers up to half the target's maximum HP.
Dream EaterLevel: 48psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Future SightLevel: 53psychic
8000
Heightens inner power to strike 2 turns later.

Egg Moves (12)

Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Mean Looknormal
005
Fixes the foe with a mean look that prevents escape.
Mementodark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Grudgeghost
005
If the user faints, deletes all PP of foe's last move.
Shadow Sneakghost
4010030
Extends the user's shadow to strike first.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Synchronoisepsychic
01000
An odd shock wave that only damages same-type {PKMN}.
Skill Swappsychic
0010
The user swaps special abilities with the target.
Misty Terrainfairy
0010
Covers the ground with mist for 5 turns. Blocks status.
Ally Switchpsychic
0015
The user switches places with its partner.

TM/HM Moves (39)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Kirlia. Use these types to counter it effectively.

Resistances & Immunities

Types that Kirlia resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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