Jolteonin Pokémon Orange
Pokédex Entry
Lightning Pokémon
The negatively charged ions generated in its fur create a constant sparking noise.
Jolteon in Pokémon Pokémon Orange
Jolteon is #135 in the Pokédex for Pokémon Pokémon Orange. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (10)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A full-body charge attack. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Lowers the foe's DEFENSE. | ||||||
| Sand AttackLevel: 8Sand Attack | ground | PWR0 | ACC100 | PP15 | ||
| Reduces accuracy by throwing sand. | ||||||
| ThundershockLevel: 16Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An attack that may cause paralysis. | ||||||
| Quick AttackLevel: 23Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| Lets the user get in the first hit. | ||||||
| Double KickLevel: 30Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double kicking attack. | ||||||
| Pin MissileLevel: 36Pin Missile | bug | PWR25 | ACC95 | PP20 | ||
| Fires pins that strike 2-5 times. | ||||||
| Thunder WaveLevel: 42Thunder Wave | electric | PWR0 | ACC90 | PP20 | ||
| A move that may cause paralysis. | ||||||
| AgilityLevel: 47Agility | psychic | PWR0 | ACC100 | PP30 | ||
| Sharply increases the user's SPEED. | ||||||
| ThunderLevel: 52Thunder | electric | PWR110 | ACC70 | PP10 | ||
| An attack that may cause paralysis. | ||||||
Pre-evolution-only Moves (4)
These moves must be learned before evolving; Jolteon cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| GrowlLevel: 16(Eevee · Level 16)Growl | normal | PWR0 | ACC100 | PP40 | |||
| Reduces the foe's ATTACK. | |||||||
| BiteLevel: 30(Eevee · Level 30)Bite | dark | PWR60 | ACC100 | PP25 | |||
| An attack that may cause flinching. | |||||||
| Baton PassLevel: 36(Eevee · Level 36)Baton Pass | normal | PWR0 | ACC100 | PP40 | |||
| Switches while keeping effects. | |||||||
| Take DownLevel: 42(Eevee · Level 42)Take Down | normal | PWR90 | ACC85 | PP20 | |||
| A tackle that also hurts the user. | |||||||
TM/HM Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | PWR90 | ACC100 | PP10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| StrengthStrength | normal | PWR90 | ACC100 | PP15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
Move Tutor Moves (2)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Headbutt(Moro House1)Headbutt | normal | PWR70 | ACC100 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Jolteon. Use these types to counter it effectively.
Resistances & Immunities
Types that Jolteon resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Jolteon, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Jolteon differs across the games we cover →
jolteon in 8 gameselectricSame typing and stats as this game
jolteon in Red++electricSp. Def 110 +15