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Eeveein Pokémon Heart & Soul

normal

Pokédex Entry

Evolution Pokémon

An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various Stones causes this Pokémon to evolve.

Eevee in Pokémon Heart & Soul

Eevee is #133 in the Pokédex for Pokémon eevee. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Normal
Dex
#133
Growth Rate
mediumfast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Use Thunder Stone on Eevee
Use Water Stone on Eevee
Use Fire Stone on Eevee
Use Shiny Stone on Eevee
Use Leaf Stone on Eevee

How to Obtain

You can catch Eevee in Melemele Isle Hns (rare), and in New Sinjoh Hns (rare). Wild ones range from level five to 45. You can also receive one as a gift in Celadon City Condominiums Roof Room Frlg at level 25. There's a one-time encounter in Melemele Isle hns at level 60.

LocationLevelMethodFormHeld ItemPrerequisite
Celadon City Condominiums Roof Room FrlgLv. 25gift---
Melemele Isle hnsLv. 60static---

Wild Encounters (2)

Level Up Moves (9)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
Sand AttackLevel: 8normal
010015
Reduces the foe's accuracy by hurling sand in its face.
GrowlLevel: 16normal
010040
Growls cutely to reduce the foe's Attack.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
BiteLevel: 30normal
6010025
Bites with vicious fangs. May cause flinching.
Baton PassLevel: 36normal
0040
Switches out the user while keeping effects in play.
Take DownLevel: 42normal
908520
A reckless charge attack that also hurts the user.

Egg Moves (7)

Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Cursenormal
0010
A move that functions differently for GHOSTS.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Wishnormal
0010
A wish that restores HP. It takes time to work.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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