Jolteonin Pokémon Crystal Advance Redux
Pokédex Entry
Lightning Pokémon
If it is angered or startled, the fur all over its body bristles like sharp needles that pierce foes.
Jolteon in Pokémon Crystal Advance Redux
Jolteon is #135 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Turns electricity into HP.
Ups Speed by 50% when Slp/Brn/Par/Psn.
Evolution Chain
How to Obtain
Wild Encounters (1)
Evolution Moves (1)
Moves learned upon evolving into Jolteon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ThundershockThundershock | electric | PWR40 | ACC100 | PP30 | |
| An electric shock attack that may also leave the foe paralyzed. | |||||
Level Up Moves (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Tail WhipLevel: 3Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Mud-SlapLevel: 5Mud-Slap | ground | PWR20 | ACC100 | PP10 | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | ||||||
| Double KickLevel: 9Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| GrowlLevel: 12Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| Shock WaveLevel: 16Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| Baby-Doll EyesLevel: 19Baby-Doll Eyes | fairy | PWR0 | ACC100 | PP30 | ||
| A cute stare that lowers the foe's Attack stat. It is sure to go first. | ||||||
| Quick AttackLevel: 22Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Rain DanceLevel: 25Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallLevel: 25Weather Ball | normal | PWR50 | ACC100 | PP10 | ||
| An attack that varies in power and type depending on the weather. | ||||||
| Pin MissileLevel: 28Pin Missile | bug | PWR25 | ACC95 | PP20 | ||
| Sharp pins are shot at the foe and hit two to five times at once. | ||||||
| YawnLevel: 31Yawn | normal | PWR0 | ACC0 | PP10 | ||
| A huge yawn lulls the foe into falling asleep on the next turn. | ||||||
| ThunderboltLevel: 34Thunderbolt | electric | PWR95 | ACC100 | PP15 | ||
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| Baton PassLevel: 38Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| The user switches out, passing along any stat changes to the new battler. | ||||||
| Take DownLevel: 41Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless, full- body charge attack that also hurts the user a little. | ||||||
| Aura SphereLevel: 45Aura Sphere | fighting | PWR80 | ACC0 | PP20 | ||
| A blast of aura power is let loose at the foe, it is sure to hit. | ||||||
| Dark PulseLevel: 48Dark Pulse | dark | PWR80 | ACC100 | PP15 | ||
| The user releases a horrible aura that may also make the foe flinch. | ||||||
| WishLevel: 50Wish | normal | PWR0 | ACC0 | PP10 | ||
| A self-healing move that restores half the full HP on the next turn. | ||||||
| Secret PowerLevel: 52Secret Power | normal | PWR70 | ACC100 | PP20 | ||
| An attack that may have an additional effect that varies with the terrain. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Hyper VoiceLevel: 55Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| The user lets loose a horribly loud shout with the power to damage. | ||||||
| ThunderLevel: 59Thunder | electric | PWR120 | ACC70 | PP10 | ||
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
Pre-evolution-only Moves (8)
These moves must be learned before evolving; Jolteon cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Eevee · Level 1)Tackle | normal | PWR40 | ACC100 | PP35 | |||
| A physical attack in which the user charges, full body, into the foe. | |||||||
| Sand-AttackLevel: 7(Eevee · Level 7)Sand-Attack | ground | PWR0 | ACC100 | PP15 | |||
| A lot of sand is hurled in the foe's face, reducing its accuracy. | |||||||
| CovetLevel: 16(Eevee · Level 16)Covet | normal | PWR60 | ACC100 | PP40 | |||
| A cutely executed attack that also steals the foe's hold item. | |||||||
| Natural GiftLevel: 25(Eevee · Level 25)Natural Gift | normal | PWR0 | ACC100 | PP15 | |||
| The type and base power of this move is determined by the user's berry. | |||||||
| BiteLevel: 28(Eevee · Level 28)Bite | dark | PWR60 | ACC100 | PP25 | |||
| The user bites with vicious fangs. It may make the foe flinch. | |||||||
| FlailLevel: 34(Eevee · Level 34)Flail | normal | PWR1 | ACC100 | PP15 | |||
| A desperate attack that becomes more powerful the less HP the user has. | |||||||
| CrunchLevel: 48(Eevee · Level 48)Crunch | dark | PWR80 | ACC100 | PP15 | |||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||||
| Last ResortLevel: 59(Eevee · Level 59)Last Resort | normal | PWR130 | ACC60 | PP5 | |||
| This move can be used only after has used all the other moves it knows. | |||||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| False Swipe(Ruins Of Alph)False Swipe | normal | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Aura Sphere(Fighting Dojo, Saffron City)Aura Sphere | fighting | PWR80 | ACC0 | PP20 | TutorTutor | ||
| A blast of aura power is let loose at the foe, it is sure to hit. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Baton Pass(Goldenrod Dept.)Baton Pass | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| The user switches out, passing along any stat changes to the new battler. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Thunder Fang(Battle Tower, Ecruteak City)Thunder Fang | electric | PWR65 | ACC95 | PP15 | TutorTutor | ||
| The user bites the foe. It may also make the foe flinch, or paralyze it. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
| Pay Day(Goldenrod Dept., Route 36)Pay Day | normal | PWR40 | ACC100 | PP20 | TutorTutor | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Jolteon. Use these types to counter it effectively.
Resistances & Immunities
Types that Jolteon resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Jolteon, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Jolteon differs across the games we cover →
jolteon in 9 gamesPolished CrystalSoulGoldHeart & SoulEmerald LegacyModern EmeraldSour CrystalPokémon OrangeJohto LegendsAmbrosiaelectricSame typing and stats as this game
jolteon in Red++electricSp. Def 110 +15