Accent Image to accompany hero

Hitmonchanin Pokémon Modern Emerald

fighting

Pokédex Entry

Punching Pokémon

A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

Hitmonchan in Pokémon Modern Emerald

Hitmonchan is #107 in the Pokédex for Pokémon Modern Emerald. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#107
Abilities

Prevents loss of accuracy.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
140
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack < Defense
Level up Tyrogue at Lv. 20 with Attack > Defense
Level up Tyrogue at Lv. 20 with Attack = Defense

How to Obtain

Hitmonchan has no wild encounters recorded in this game. Evolve tyrogue to get one.

Level Up Moves (17)

RevengeLevel: 1fighting
PWR60ACC100PP10
An attack that gains power if injured by the foe.
Fake OutLevel: 1normal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Helping HandLevel: 1normal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Comet PunchLevel: 1normal
PWR30ACC100PP15
Repeatedly punches the foe 2 to 5 times.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
AgilityLevel: 7psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
PursuitLevel: 13dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Mach PunchLevel: 20fighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Thunder PunchLevel: 26electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice PunchLevel: 26ice
PWR75ACC100PP15
An icy punch that may freeze the foe.
Fire PunchLevel: 26fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Sky UppercutLevel: 32fighting
PWR85ACC90PP15
An uppercut thrown as if leaping into the sky.
Mega PunchLevel: 38normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
Focus BlastLevel: 40fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
DetectLevel: 44fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
CounterLevel: 50fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Focus PunchLevel: 56fighting
PWR150ACC100PP20
A powerful loyalty attack. The user flinches if hit.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Hitmonchan cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Tyrogue · Level 1)normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
ForesightLevel: 1(Tyrogue · Level 1)normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.

Egg Moves (6)

Rapid Spinnormal
PWR50ACC100PP40
Spins the body at high speed to strike the foe.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Hi Jump Kickfighting
PWR100ACC90PP10
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC100PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.

TM/HM Moves (20)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmonchan. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmonchan resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmonchan differs across the games we cover →

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