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Hitmonleein Pokémon Heart & Soul

fighting
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Pokédex Entry

Kicking Pokémon

Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.

Hitmonlee in Pokémon Heart & Soul

Hitmonlee is #106 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#155 Johto Dex · #106 National
Abilities
Limber(Primary)

Prevents paralysis.

Reckless(Secondary)

Boosts moves with recoil.

Unburden(Hidden)

Using a hold item ups Speed.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
159
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack < Defense (or Atk IV < Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack > Defense (or Atk IV > Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack = Defense (or Atk IV = Def IV if EVs off - use Judge Machine if needed)

How to Obtain

Hitmonlee has no wild encounters recorded in this game. Evolve tyrogue to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (24)

Double KickLevel: 0fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Double KickLevel: 1fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
ReversalLevel: 1fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Close CombatLevel: 1fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Mega KickLevel: 1normal
PWR120ACC75PP5
An extremely powerful kick with intense force.
RevengeLevel: 1fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
MeditateLevel: 1psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Rolling KickLevel: 1fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Jump KickLevel: 1fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
MeditateLevel: 5psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Rolling KickLevel: 9fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Jump KickLevel: 13fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
Brick BreakLevel: 17fighting
PWR75ACC100PP15
Destroys barriers such as REFLECT and causes damage.
Focus EnergyLevel: 21normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
FeintLevel: 25normal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.
High Jump KickLevel: 29fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mind ReaderLevel: 33normal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
ForesightLevel: 37normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Wide GuardLevel: 41rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Blaze KickLevel: 45fire
PWR85ACC90PP10
A kick with a high critical- hit ratio. May cause a burn.
EndureLevel: 49normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Mega KickLevel: 53normal
PWR120ACC75PP5
An extremely powerful kick with intense force.
Close CombatLevel: 57fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
ReversalLevel: 61fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (11)

Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
High Jump Kickfighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Vacuum Wavefighting
PWR40ACC100PP30
Whirls its fists to send a wave that strikes first.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

Double KickLevel: 1fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
RevengeLevel: 1fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
MeditateLevel: 6psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Rolling KickLevel: 11fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Jump KickLevel: 16fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
Brick BreakLevel: 20fighting
PWR75ACC100PP15
Destroys barriers such as REFLECT and causes damage.
Focus EnergyLevel: 21normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
High Jump KickLevel: 26fighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mind ReaderLevel: 31normal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
ForesightLevel: 36normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 41normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Mega KickLevel: 46normal
PWR120ACC75PP5
An extremely powerful kick with intense force.
ReversalLevel: 51fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (5)

Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
High Jump Kickfighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Hitmonlee cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Tyrogue · Level 1)normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Fake OutLevel: 1(Tyrogue · Level 1)normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Rock ThrowLevel: 10(Tyrogue · Level 10)rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Karate ChopLevel: 15(Tyrogue · Level 15)fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.

TM/HM Moves (35)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmonlee. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmonlee resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmonlee differs across the games we cover →

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