Hitmonleein Pokémon Heart & Soul
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Pokédex Entry
Kicking Pokémon
Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.
Hitmonlee in Pokémon Heart & Soul
Hitmonlee is #106 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (24)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Double KickLevel: 0Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| Double KickLevel: 1Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| ReversalLevel: 1Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Close CombatLevel: 1Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Mega KickLevel: 1Mega Kick | normal | PWR120 | ACC75 | PP5 | ||
| An extremely powerful kick with intense force. | ||||||
| RevengeLevel: 1Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| MeditateLevel: 1Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Rolling KickLevel: 1Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| Jump KickLevel: 1Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| MeditateLevel: 5Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Rolling KickLevel: 9Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| Jump KickLevel: 13Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| Brick BreakLevel: 17Brick Break | fighting | PWR75 | ACC100 | PP15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Focus EnergyLevel: 21Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| FeintLevel: 25Feint | normal | PWR0 | ACC100 | PP10 | ||
| Attack that hits foes using moves like Protect. | ||||||
| High Jump KickLevel: 29High Jump Kick | fighting | PWR85 | ACC90 | PP0 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| Mind ReaderLevel: 33Mind Reader | normal | PWR0 | ACC0 | PP5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| ForesightLevel: 37Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Wide GuardLevel: 41Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Blaze KickLevel: 45Blaze Kick | fire | PWR85 | ACC90 | PP10 | ||
| A kick with a high critical- hit ratio. May cause a burn. | ||||||
| EndureLevel: 49Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Mega KickLevel: 53Mega Kick | normal | PWR120 | ACC75 | PP5 | ||
| An extremely powerful kick with intense force. | ||||||
| Close CombatLevel: 57Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| ReversalLevel: 61Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| Vacuum WaveVacuum Wave | fighting | PWR40 | ACC100 | PP30 | |
| Whirls its fists to send a wave that strikes first. | |||||
| Bullet PunchBullet Punch | steel | PWR40 | ACC100 | PP30 | |
| Punches as fast as a bul- let. It always hits first. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| FeintFeint | normal | PWR0 | ACC100 | PP10 | |
| Attack that hits foes using moves like Protect. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Double KickLevel: 1Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| RevengeLevel: 1Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| Attack that moves last and gains power if hit. | ||||||
| MeditateLevel: 6Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Rolling KickLevel: 11Rolling Kick | fighting | PWR60 | ACC85 | PP15 | ||
| A fast kick delivered from a rapid spin. May flinch. | ||||||
| Jump KickLevel: 16Jump Kick | fighting | PWR70 | ACC95 | PP0 | ||
| A strong jumping kick. May miss and hurt the kicker. | ||||||
| Brick BreakLevel: 20Brick Break | fighting | PWR75 | ACC100 | PP15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Focus EnergyLevel: 21Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| High Jump KickLevel: 26High Jump Kick | fighting | PWR85 | ACC90 | PP0 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| Mind ReaderLevel: 31Mind Reader | normal | PWR0 | ACC0 | PP5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| ForesightLevel: 36Foresight | normal | PWR0 | ACC0 | PP40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| EndureLevel: 41Endure | normal | PWR0 | ACC0 | PP10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Mega KickLevel: 46Mega Kick | normal | PWR120 | ACC75 | PP5 | ||
| An extremely powerful kick with intense force. | ||||||
| ReversalLevel: 51Reversal | fighting | PWR1 | ACC100 | PP15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid SpinRapid Spin | normal | PWR0 | ACC100 | PP40 | |
| User spins and removes some effects, while upping speed.effects. | |||||
| High Jump KickHigh Jump Kick | fighting | PWR85 | ACC90 | PP0 | |
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach PunchMach Punch | fighting | PWR40 | ACC100 | PP30 | |
| A punch is thrown at wicked speed to strike first. | |||||
| Mind ReaderMind Reader | normal | PWR0 | ACC0 | PP5 | |
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping HandHelping Hand | normal | PWR0 | ACC0 | PP20 | |
| Boosts the power of ally recipient's moves. | |||||
Pre-evolution-only Moves (4)
These moves must be learned before evolving; Hitmonlee cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Tyrogue · Level 1)Tackle | normal | PWR35 | ACC0 | PP35 | |||
| Charges the foe with a full- body tackle. | |||||||
| Fake OutLevel: 1(Tyrogue · Level 1)Fake Out | normal | PWR40 | ACC100 | PP10 | |||
| Moves 1st and flinches. Only works on user's 1st turn. | |||||||
| Rock ThrowLevel: 10(Tyrogue · Level 10)Rock Throw | rock | PWR50 | ACC0 | PP15 | |||
| Throws small rocks to strike the foe. | |||||||
| Karate ChopLevel: 15(Tyrogue · Level 15)Karate Chop | fighting | PWR50 | ACC100 | PP25 | |||
| A chopping attack with a high critical-hit ratio. | |||||||
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock ClimbRock Climb | normal | PWR90 | ACC85 | PP20 | TM70TM70 | |
| A charging attack that may confuse the foe. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Hitmonlee. Use these types to counter it effectively.
Resistances & Immunities
Types that Hitmonlee resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hitmonlee, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Hitmonlee differs across the games we cover →
hitmonlee in 5 gamesfightingSame typing and stats as this game
hitmonlee in Johto LegendsfightingHP 70 +20
hitmonlee in Emerald LegacyfightingDefense 58 +5
hitmonlee in Red++fightingSp. Def 35 -75