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Hitmonleein Pokémon Heart & Soul

fighting

Pokédex Entry

Kicking Pokémon

Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.

Hitmonlee in Pokémon Heart & Soul

Hitmonlee is #106 in the Pokédex for Pokémon hitmonlee. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#106
Abilities
LIMBER(Primary)

Prevents paralysis.

UNBURDEN(Secondary)

Using a hold item ups Speed.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Hitmonlee isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

Double KickLevel: 1fighting
3010030
A double-kicking attack that strikes the foe twice.
RevengeLevel: 1fighting
6010010
Attack that moves last and gains power if hit.
MeditateLevel: 6psychic
0040
Meditates in a peaceful fashion to raise Attack.
Rolling KickLevel: 11fighting
608515
A fast kick delivered from a rapid spin. May flinch.
Jump KickLevel: 16fighting
70950
A strong jumping kick. May miss and hurt the kicker.
Brick BreakLevel: 20fighting
7510015
Destroys barriers such as REFLECT and causes damage.
Focus EnergyLevel: 21normal
0030
Focuses power to raise the critical-hit ratio.
High Jump KickLevel: 26fighting
85900
A jumping knee kick. If it misses, the user is hurt.
Mind ReaderLevel: 31normal
005
Senses the foe's action to ensure the next move's hit.
ForesightLevel: 36normal
0040
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 41normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Mega KickLevel: 46normal
120755
An extremely powerful kick with intense force.
ReversalLevel: 51fighting
110015
Inflicts more damage when the user's HP is down.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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