Accent Image to accompany hero

Hitmonchanin Pokémon Crystal Advance Redux

fighting

Pokédex Entry

Punching Pokémon

The spirit of a pro boxer has infused this Pokémon. It throws punches that are faster than a bullet train.

Hitmonchan in Pokémon Crystal Advance Redux

Hitmonchan is #107 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Fighting
Dex
#107
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Iron Fist(Secondary)

Boosts punching moves.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
140
EV Yield
2 SpecialDefense
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack > Defense
Level up Tyrogue at Lv. 20 with Attack = Defense
Level up Tyrogue at Lv. 20 with Attack < Defense

How to Obtain

Look for Hitmonchan in Mt Mortar (very rare), and in Three Island (very rare). Expect to find it at level 20. You can also receive one as a gift in Saffron City at level 25.

LocationLevelMethodFormHeld ItemPrerequisite
Saffron CityLv. 25gift-Focus Band-

Wild Encounters (2)

Evolution Moves (1)

Moves learned upon evolving into Hitmonchan.

Dizzy Punchnormal
PWR70ACC100PP10
The foe is hit with a rhythmic punch that may leave it confused.

Level Up Moves (22)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Helping HandLevel: 1normal
PWR0ACC0PP20
A move that boosts the power of the ally's attack in a battle.
Fake OutLevel: 3normal
PWR40ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
ForesightLevel: 5normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
ThiefLevel: 7dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
DetectLevel: 10fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Bullet PunchLevel: 13steel
PWR40ACC100PP30
The user strikes with a tough punch that is certain to strike first.
Mach PunchLevel: 13fighting
PWR40ACC100PP30
A punch thrown at blinding speed. It is certain to strike first.
Mind ReaderLevel: 16normal
PWR0ACC0PP5
The user predicts the foe's action to ensure its next attack hits.
Bulk UpLevel: 19fighting
PWR0ACC0PP20
The user bulks up its body to boost both its Attack and Defense stats.
Comet PunchLevel: 20normal
PWR18ACC85PP15
The foe is hit with a flurry of punches that strike two to five times.
FeintLevel: 23normal
PWR50ACC100PP10
An attack that hits a protected target. This also lifts the protection.
Vacuum WaveLevel: 26fighting
PWR40ACC100PP30
The user sends a wave of vacuum at the foe. It will strike first.
ThunderpunchLevel: 30electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice PunchLevel: 30ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Fire PunchLevel: 30fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Sky UppercutLevel: 34fighting
PWR85ACC90PP15
The user attacks with an uppercut thrown skywards with force.
Drain PunchLevel: 38fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
Mega PunchLevel: 42normal
PWR80ACC85PP20
The foe is slugged by a punch thrown with muscle-packed power.
AgilityLevel: 46psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
CounterLevel: 51fighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Close CombatLevel: 56fighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.

TM/HM Moves (20)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (24)

Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

2
Weaknesses
3
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Hitmonchan. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmonchan resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmonchan differs across the games we cover →

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