Accent Image to accompany hero

Hitmonchanin Pokémon SoulGold

fighting

Pokédex Entry

Punching Pokémon

A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

Hitmonchan in Pokémon SoulGold

Hitmonchan is #107 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#107
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Iron Fist(Secondary)

Boosts punching moves.

Inner Focus(Hidden)

Prevents flinching.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
159
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack < Defense (or Atk IV < Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack > Defense (or Atk IV > Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack = Defense (or Atk IV = Def IV if EVs off - use Judge Machine if needed)

How to Obtain

Hitmonchan has no wild encounters recorded in this game. Evolve tyrogue to get one.

Level Up Moves (20)

Drain PunchLevel: 0fighting
PWR0ACC100PP0
An attack that absorbs half the damage inflicted.
FeintLevel: 1normal
PWR0ACC100PP10
An attack that hits foes using moves like Protect.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Helping HandLevel: 1normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Fake OutLevel: 1normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Mach PunchLevel: 4fighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Vacuum WaveLevel: 8fighting
PWR40ACC100PP30
Whirls its fists to send a wave that strikes first.
DetectLevel: 12fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Bullet PunchLevel: 16steel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Quick GuardLevel: 21fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Thunder PunchLevel: 24electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice PunchLevel: 24ice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Fire PunchLevel: 24fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
AgilityLevel: 28psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Mega PunchLevel: 32normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
Close CombatLevel: 36fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
CounterLevel: 40fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Focus PunchLevel: 44fighting
PWR150ACC100PP20
Powerful attack, moves last. The user flinches if hit.
Meteor AssaultLevel: 56fighting
PWR150ACC100PP5
Attacks with a thick leek. The user must then rest.

Egg Moves (11)

Rapid Spinnormal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
High Jump Kickfighting
PWR85ACC90PP0
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC0PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Vacuum Wavefighting
PWR40ACC100PP30
Whirls its fists to send a wave that strikes first.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Feintnormal
PWR0ACC100PP10
An attack that hits foes using moves like Protect.

TM/HM Moves (37)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
PWR0ACC100PP20TM47
Attacks the foe's legs lowering its Speed.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
PWR50ACC100PP20TM60
The user attacks suddenly, raising its Speed.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmonchan. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmonchan resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmonchan differs across the games we cover →

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