Accent Image to accompany hero

Hitmonchanin Pokémon SoulGold

fighting

Pokédex Entry

Punching Pokémon

A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.

Hitmonchan in Pokémon SoulGold

Hitmonchan is #107 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#107
Abilities
Keen Eye(Primary)

Prevents loss of accuracy.

Iron Fist(Secondary)

Boosts punching moves.

Inner Focus(Hidden)

Prevents flinching.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
159
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack < Defense (or Atk IV < Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack > Defense (or Atk IV > Def IV if EVs off - use Judge Machine if needed)
Level up Tyrogue at Lv. 20 with Attack = Defense (or Atk IV = Def IV if EVs off - use Judge Machine if needed)

How to Obtain

Hitmonchan isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

Drain PunchLevel: 0fighting
01000
An attack that absorbs half the damage inflicted.
FeintLevel: 1normal
010010
An attack that hits foes using moves like Protect.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
Fake OutLevel: 1normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Mach PunchLevel: 4fighting
4010030
A punch is thrown at wicked speed to strike first.
Vacuum WaveLevel: 8fighting
4010030
Whirls its fists to send a wave that strikes first.
DetectLevel: 12fighting
005
Evades attack, but may fail if used in succession.
Bullet PunchLevel: 16steel
4010030
Punches as fast as a bul- let. It always hits first.
Quick GuardLevel: 21fighting
0015
Evades priority attacks for one turn.
Thunder PunchLevel: 24electric
7510015
An electrified punch that may paralyze the foe.
Ice PunchLevel: 24ice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.
Fire PunchLevel: 24fire
7510015
A fiery punch that may burn the foe.
AgilityLevel: 28psychic
0030
Relaxes the body to sharply boost Speed.
Mega PunchLevel: 32normal
808520
A strong punch thrown with incredible power.
Close CombatLevel: 36fighting
1201005
A strong attack but lowers the defensive stats.
CounterLevel: 40fighting
110020
Retaliates any physical hit with double the power.
Focus PunchLevel: 44fighting
15010020
Powerful attack, moves last. The user flinches if hit.
Meteor AssaultLevel: 56fighting
1501005
Attacks with a thick leek. The user must then rest.

Egg Moves (11)

Rapid Spinnormal
010040
User spins and removes some effects, while upping speed.effects.
High Jump Kickfighting
85900
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
4010030
A punch is thrown at wicked speed to strike first.
Mind Readernormal
005
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Counterfighting
110020
Retaliates any physical hit with double the power.
Vacuum Wavefighting
4010030
Whirls its fists to send a wave that strikes first.
Bullet Punchsteel
4010030
Punches as fast as a bul- let. It always hits first.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Feintnormal
010010
An attack that hits foes using moves like Protect.

TM/HM Moves (37)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmonchan. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmonchan resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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