Same name in this game

Eevee is the name this game gives to more than one species. Eevee #133. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Eevee #133in Pokémon Crystal Advance Redux

normal

Pokédex Entry

Evolution Pokémon

An extremely rare Pokémon that may evolve in a number of different ways depending on stimuli.

Eevee #133 in Pokémon Crystal Advance Redux

Eevee #133 is #133 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Normal
Dex
#133
Abilities
Run Away(Primary)

Makes escaping easier.

Adaptability(Secondary)

S.T.A.B move power is boosted by 100%.

Growth Rate
mediumfast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
92
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Use Water Stone on Eevee
Use Thunder Stone on Eevee
Use Fire Stone on Eevee
Use Sun Stone on Eevee
Use Moon Stone on Eevee
Use Leaf Stone on Eevee
Use Ice Stone on Eevee
Use Shiny Stone on Eevee

How to Obtain

Look for Eevee #133 in Route 16 (very rare), and in Route 36 (very rare). Wild ones range from level five to 35. Gifts are available in Celadon City and Goldenrod City and other places.

LocationLevelMethodFormHeld ItemPrerequisite
New Bark TownLv. 5gift-Leaf Stone-
Celadon CityLv. 10gift-Silk Scarf-
Goldenrod CityLv. 20gift---
Celadon CityLv. 25gift---

Wild Encounters (2)

Level Up Moves (22)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Mud-SlapLevel: 5ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Sand-AttackLevel: 7ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
Double KickLevel: 9fighting
PWR30ACC100PP30
Two legs are used to quickly kick the foe twice in one turn.
GrowlLevel: 12normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
CovetLevel: 16normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Baby-Doll EyesLevel: 19fairy
PWR0ACC100PP30
A cute stare that lowers the foe's Attack stat. It is sure to go first.
Quick AttackLevel: 22normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Natural GiftLevel: 25normal
PWR0ACC100PP15
The type and base power of this move is determined by the user's berry.
BiteLevel: 28dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
YawnLevel: 31normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
FlailLevel: 34normal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Baton PassLevel: 38normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
Take DownLevel: 41normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
CurseLevel: 45ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
CrunchLevel: 48dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
WishLevel: 50normal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.
Secret PowerLevel: 52normal
PWR70ACC100PP20
An attack that may have an additional effect that varies with the terrain.
Hidden PowerLevel: 52typeless
PWR60ACC100PP15
An attack that varies in type and intensity depending on the user.
Hyper VoiceLevel: 55normal
PWR90ACC100PP10
The user lets loose a horribly loud shout with the power to damage.
Last ResortLevel: 59normal
PWR130ACC60PP5
This move can be used only after has used all the other moves it knows.

Egg Moves (12)

Charmfairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Covetnormal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Detectfighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
Endurenormal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Fake Tearsdark
PWR0ACC100PP20
The user feigns crying to sharply lower the foe's Sp. Def stat.
Flailnormal
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Reflectpsychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
Take Downnormal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
Ticklenormal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.
Wishnormal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.
Yawnnormal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.

TM/HM Moves (16)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.

Move Tutor Moves (10)

Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Pay Day(Goldenrod Dept., Route 36)normal
PWR40ACC100PP20Tutor
Numerous coins are hurled at the foe. Money is earned after battle.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Eevee. Use these types to counter it effectively.

Resistances & Immunities

Types that Eevee resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Eevee differs across the games we cover →

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