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Eeveein Pokémon Johto Legends

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Pokédex Entry

Evolution Pokémon

Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.

Eevee in Pokémon Johto Legends

Eevee is #133 in the Pokédex for Pokémon Johto Legends. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Normal
Dex
#251 Regional Dex · #133 National
Abilities
Run Away(Primary)

Easier to run away from battles.

Adaptability(Secondary)

Powers up moves of the same type.

Scrappy(Hidden)

Ignores immunity of Ghost types.

Growth Rate
Medium Fast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
ground
Hatch Rate
Slower (35 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
92
EV Yield
None
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Use Thunder Stone on Eevee
Use Water Stone on Eevee
Use Fire Stone on Eevee
Use Sun Stone on Eevee
Level up Eevee with high friendship during the day
Use Moon Stone on Eevee
Level up Eevee with high friendship at night
Use Leaf Stone on Eevee
Use Ice Stone on Eevee
Use Shiny Stone on Eevee

How to Obtain

You can catch Eevee very common in Wild Area23. Expect to find it at level 15. Gifts are available in Dance Theatre and Masters House 1F.

LocationLevelMethodFormHeld ItemPrerequisite
Masters House 1FLv. 5gift-Oran Berry-
Dance TheatreLv. 15gift---

Wild Encounters (3)

Level Up Moves (14)

TackleLevel: 1normal
4010035
A full-body charge attack.
Tail WhipLevel: 1normal
010030
Lowers the foe's Defense.
GrowlLevel: 1normal
010040
Reduces the foe's Attack.
Sand AttackLevel: 5ground
010015
Reduces accuracy by throwing sand.
Quick AttackLevel: 13normal
4010030
Lets the user get in the first hit.
BiteLevel: 17dark
6010025
An attack that may cause flinching.
SwiftLevel: 17normal
6010020
An attack that never misses.
Heal BellLevel: 20normal
01005
Eliminates all status problems.
Take DownLevel: 25normal
908520
A tackle that also hurts the user.
CharmLevel: 29fairy
010020
Harshly lowers the foe's Attack.
Baton PassLevel: 33normal
010040
Switches while keeping effects.
Double EdgeLevel: 37normal
12010015
A tackle that also hurts the user.
Mirror MoveLevel: 41flying
010020
Counters with the same move.
GrowthLevel: 45normal
010020
Raises Attack and Spcl.Atk.

Egg Moves (3)

Flailnormal
110015
Stronger if the user's HP is low.
Charmfairy
010020
Harshly lowers the foe's Attack.
Endurenormal
010010
Always leaves at least 1HP.

TM/HM Moves (15)

Toxicpoison
09010TM06
A poison move with increasing damage.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
8010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
Double Teamnormal
010015TM32
Heightens evasiveness.
Aerial Aceflying
6010020TM40
Aerial strike that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Eevee. Use these types to counter it effectively.

Resistances & Immunities

Types that Eevee resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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