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Dragonairin Pokémon Heart & Soul

dragon

Pokédex Entry

Dragon Pokémon

A Dragonair stores an enormous amount of energy inside its body. It is said to alter the weather around it by loosing energy from the crystals on its neck and tail.

Dragonair in Pokémon Heart & Soul

Dragonair is #148 in the Pokédex for Pokémon dragonair. This page covers its dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 15 encounter locations.

Type
Dragon
Dex
#148
Abilities
SHED SKIN(Primary)

Heals the body by shedding.

MARVEL SCALE(Secondary)

Ups Defense if suffering.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
2 Attack
Wild Held Items
Weak To
ice ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5

How to Obtain

You can catch Dragonair common in Route 45 Hns while fishing with Super Rod, in Dragons Den Cavern Hns while fishing with Super Rod (uncommon), and in Safari Zone Low Right Hns while fishing with Super Rod (uncommon), among four other areas. Wild ones range from level 10 to 40.

Wild Encounters (7)

Level Up Moves (12)

WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
TwisterLevel: 1dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Thunder WaveLevel: 8electric
0020
A weak jolt of electricity that paralyzes the foe.
TwisterLevel: 15dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Dragon RageLevel: 22dragon
110010
Launches shock waves that always inflict 40 HP damage.
SlamLevel: 29normal
807520
Slams the foe with a long tail, vine, etc.
AgilityLevel: 38psychic
0030
Relaxes the body to sharply boost Speed.
SafeguardLevel: 47normal
0025
Protects allies from status problems for 5 turns.
OutrageLevel: 56dragon
01000
A rampage of 2 to 3 turns that confuses the user.
Hyper BeamLevel: 65normal
150905
Leaves the user immobile if target is not KO'd.

Egg Moves (6)

Light Screenpsychic
0030
Wall of light cuts special damage for 5 turns.
Mistice
0030
Creates a mist that stops reduction of stats.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Dragon Breathdragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.

TM/HM Moves (38)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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