Accent Image to accompany hero

Dragonairin Pokémon Crystal Advance Redux

dragon

Pokédex Entry

Dragon Pokémon

It is said to live in seas and lakes. Even though it has no wings, it has been seen flying occasionally.

Dragonair in Pokémon Crystal Advance Redux

Dragonair is #148 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Dragon
Dex
#148
Abilities
Shed Skin(Primary)

30% chance to heal statuses per turn.

Marvel Scale(Secondary)

Ups Defense if suffering.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
144
EV Yield
2 Attack
Wild Held Items
Weak To
ice ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5

Evolution Chain

Base form
Level up Dratini to Lv. 30
Level up Dragonair to Lv. 55

How to Obtain

You can catch Dragonair in Safari Zone while walking, surfing or fishing with Super Rod (rare), in Underwater Johto (rare), and in Underground Path while surfing (rare), among two other areas. Wild ones range from level 15 to 40.

Wild Encounters (7)

Evolution Moves (1)

Moves learned upon evolving into Dragonair.

Iron Tailsteel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.

Level Up Moves (21)

DiveLevel: 1water
PWR80ACC100PP10
The user dives underwater on the first turn and strikes next turn.
ExtremespeedLevel: 1normal
PWR80ACC100PP5
A blindingly speedy charge attack that always goes before any other.
WrapLevel: 1normal
PWR15ACC85PP20
A long body or vines are used to wrap the foe for two to five turns.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Thunder WaveLevel: 5electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
TwisterLevel: 7dragon
PWR40ACC100PP20
A vicious twister attacks the foe. It may make the foe flinch.
SupersonicLevel: 10normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
Fury AttackLevel: 13normal
PWR15ACC85PP20
The foe is jabbed repeatedly with a horn or beak two to five times.
Breaking SwipeLevel: 15dragon
PWR60ACC100PP15
The user lunges a tail at foes, which lowers the foes Attack stat.
Aqua JetLevel: 18water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
SlamLevel: 21normal
PWR80ACC75PP20
The foe is struck with a long tail, vines, etc.
AgilityLevel: 24psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
MistLevel: 28ice
PWR0ACC0PP30
The ally party is protected by a mist that prevents stat reductions.
WaterfallLevel: 33water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Dragon DanceLevel: 37dragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
SafeguardLevel: 41normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
Dragon RushLevel: 45dragon
PWR100ACC75PP10
A tackle exhibiting devastating menace. This may also make the target flinch.
Aqua TailLevel: 49water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Rain DanceLevel: 53water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
OutrageLevel: 57dragon
PWR120ACC100PP15
The user thrashes about for two to three turns, then becomes confused.
Hyper BeamLevel: 62normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.

TM/HM Moves (25)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (16)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Dragon Dance(Blackthorn City)dragon
PWR0ACC0PP20Tutor
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Dragonair. Use these types to counter it effectively.

Resistances & Immunities

Types that Dragonair resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Dragonair differs across the games we cover →

Related tools
Use ← → arrow keys to navigate