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Mawilein Pokémon Heart & Soul

normal

Pokédex Entry

Deceiver Pokémon

Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.

Mawile in Pokémon Heart & Soul

Mawile is #303 in the Pokédex for Pokémon mawile. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 7 encounter locations.

Type
Normal
Dex
#303
Abilities
HYPER CUTTER(Primary)

Prevents Attack reduction.

INTIMIDATE(Secondary)

Lowers the foe's Attack.

SHEER FORCE(Hidden)

Trades effects for power.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
1 Attack1 Defense
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Look for Mawile in Rock Tunnel 1f Hns (rare), in Poni Cave Hns (rare), and in Victory Road B1f (very rare), among one other area. Wild ones range from level 38 to 46.

Wild Encounters (4)

Level Up Moves (12)

AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Fake TearsLevel: 6dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Sweet ScentLevel: 16normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Vise GripLevel: 21normal
5510030
Grips the foe with large and powerful pincers.
Feint AttackLevel: 26dark
60020
Draws the foe close, then strikes without fail.
Baton PassLevel: 31normal
0040
Switches out the user while keeping effects in play.
CrunchLevel: 36dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Iron DefenseLevel: 41steel
0015
Hardens the body's surface to sharply raise Defense.
StockpileLevel: 46normal
000
Charges up power for up to 3 turns.
SwallowLevel: 46normal
0010
Absorbs stockpiled power and restores HP.
Spit UpLevel: 46normal
110010
Releases stockpiled power (the more the better).

Egg Moves (6)

Swords Dancenormal
000
A fighting dance that sharply raises Attack.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Poison Fangpoison
5010015
A sharp-fanged attack. May badly poison the foe.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Ancient Powerrock
601005
Attack that may raise all stats.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (49)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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