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Snoruntin Pokémon Ghost Grey

iceghost

Pokédex Entry

Snow Hat Pokémon

It gathers in groups beneath snowy trees and laughs! The chattering of Snorunt teeth is said to bring demise.

Snorunt in Pokémon Ghost Grey

Snorunt is #361 in the Pokédex for Pokémon Ghost Grey. This page covers its ice/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
IceGhost
Dex
#081 Regional Dex · #361 National
Abilities
Inner Focus(Primary)

Prevents flinching.

Ice Body(Secondary)

Slight HP recovery in hail.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
None
Wild Held Items
None
Weak To
fire ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Snorunt appears in Heater Forest (uncommon), in Route 19 (rare), and in Route 20 (rare). Wild ones range from level 17 to 34.

Wild Encounters (3)

Level Up Moves (15)

Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. It may cause freezing.
EncoreLevel: 1normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for two to six turns.
AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
LeerLevel: 5normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Scary FaceLevel: 10normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
Ice ShardLevel: 15ice
PWR40ACC100PP30
The user hurls chunks of ice that are certain to strike first.
ProtectLevel: 20normal
PWR0ACC0PP10
Enables the user to evade all attacks. It may fail if used in succession.
Icy WindLevel: 25ice
PWR55ACC95PP15
A chilling wind is used to attack. It also lowers the Speed stat.
Frost BreathLevel: 30ice
PWR60ACC90PP10
The user blows cold air at the foe. It always results in a critical hit.
BiteLevel: 35dark
PWR40ACC100PP10
The user bites with vicious fangs. It may make the foe flinch.
Ice BallLevel: 40ice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
HailLevel: 45ice
PWR0ACC0PP10
A hailstorm lasting five turns damages all Pokémon except the Ice-type.
Weather BallLevel: 50normal
PWR50ACC100PP10
An attack that varies in power and type depending on the weather.
CrunchLevel: 55dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
BlizzardLevel: 60ice
PWR110ACC70PP5
The foe is blasted with a blizzard. It may freeze the foe solid.

TM/HM Moves (22)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
PWR80ACC100PP10TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (18)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

5
Weaknesses
3
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Snorunt. Use these types to counter it effectively.

Resistances & Immunities

Types that Snorunt resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snorunt differs across the games we cover →

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