Accent Image to accompany hero

Dusclopsin Pokémon Ghost Grey

ghost

Pokédex Entry

Beckon Pokémon

Dusclops' eye will meet the sight of any who gaze upon it. Its hands can reach and rip the soul out of any living creature.

Dusclops in Pokémon Ghost Grey

Dusclops is #356 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Ghost
Dex
#033 Regional Dex · #356 National
Abilities
Pressure(Primary)

Raises foe's PP usage.

Synchronize(Secondary)

Passes on status problems.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
118
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Duskull to Lv. 27
Use Dusk Stone on Dusclops

How to Obtain

Dusclops can be found in Safari Zone (rare), and in Route 18 (very rare). Wild ones range from level 27 to 35.

Wild Encounters (2)

Level Up Moves (18)

Fire PunchLevel: 1fire
7510015
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice PunchLevel: 1ice
7510015
The foe is punched with an icy fist. It may leave the foe frozen.
ThunderpunchLevel: 1electric
7510015
The foe is punched with an electrified fist. It may leave the foe paralyzed.
LeerLevel: 1normal
010030
The foe is given an intimidating look that lowers its Defense stat.
AstonishLevel: 1ghost
3010015
An attack using a startling shout. It also may make the foe flinch.
Shadow SneakLevel: 1ghost
4010030
The user extends its shadow to attack. It is certain to strike first.
DisableLevel: 4normal
010020
For a few turns, it prevents the foe from using the move it last used.
StartleLevel: 8ghost
409535
A physical attack in which the user scares the foe and charges into them.
Confuse RayLevel: 12ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
Night ShadeLevel: 16ghost
110015
An attack with a mirage that inflicts damage matching the user's level.
PaybackLevel: 20dark
4510010
An attack move that gains in intensity if the target has hurt the user.
Will-O-WispLevel: 24fire
08515
A sinister, bluish white flame is shot at the foe to inflict a burn.
Mean LookLevel: 28normal
01005
The foe is fixed with a mean look that prevents it from escaping.
HexLevel: 32ghost
5010010
This attack does double damage to a target affected by a status problem.
CurseLevel: 36typeless
0010
A move that works differently for the Ghost-type and all the other types.
Shadow PunchLevel: 37ghost
60020
The user throws a punch from the shadows. It cannot be evaded.
Shadow BallLevel: 42ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Future SightLevel: 48psychic
12010015
Two turns after this move is used, the foe is attacked psychically.

TM/HM Moves (33)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
9010010TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
110705TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
759010TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
10010010TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Sludge Bombpoison
9010010TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
609515TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
9010015TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (20)

Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punchfire
7510015Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combatfighting
1201005Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Dusclops. Use these types to counter it effectively.

Resistances & Immunities

Types that Dusclops resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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