Accent Image to accompany hero

Snoruntin Pokémon Modern Emerald

ice

Pokédex Entry

Snow Hat Pokémon

They tend to move about in groups of around five Snorunt. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning.

Snorunt in Pokémon Modern Emerald

Snorunt is #361 in the Pokédex for Pokémon Modern Emerald. This page covers its ice typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Ice
Dex
#180 Hoenn Dex · #361 National
Abilities

Prevents flinching.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
74
EV Yield
1 Hp
Wild Held Items
Weak To
fire ×2fighting ×2rock ×2steel ×2
Resists
ice ×0.5

How to Obtain

Snorunt appears in Shoal Cave Low Tide Ice Room Suicune (uncommon), and in Shoal Cave Low Tide Ice Room (rare). Wild ones range from level 21 to 40.

Wild Encounters (2)

Level Up Moves (13)

Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. May cause freezing.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
AstonishLevel: 1ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
Double TeamLevel: 7normal
PWR0ACC0PP15
Creates illusory copies to raise evasiveness.
BiteLevel: 10dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Icy WindLevel: 16ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
HeadbuttLevel: 19normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
ProtectLevel: 25normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
CrunchLevel: 28dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Ice BeamLevel: 34ice
PWR90ACC100PP10
Blasts the foe with an icy beam that may freeze it.
HailLevel: 37ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
Weather BallLevel: 40normal
PWR50ACC100PP10
The move's type and power change with the weather.
BlizzardLevel: 43ice
PWR110ACC70PP5
Hits the foe with an icy storm that may freeze it.

Egg Moves (6)

Blocknormal
PWR0ACC100PP5
Blocks the foe's way to prevent escape.
Bidenormal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
Disablenormal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
Rolloutrock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Weather Ballnormal
PWR50ACC100PP10
The move's type and power change with the weather.
Spikesground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.

TM/HM Moves (19)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (10)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

4
Weaknesses
1
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Snorunt. Use these types to counter it effectively.

Resistances & Immunities

Types that Snorunt resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snorunt differs across the games we cover →

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