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Same name in this game

Shedinja is the name this game gives to more than one species. Shedinja #303. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Shedinja #278in Pokémon Ghost Grey

bugghost

Shedinja #278 in Pokémon Ghost Grey

Shedinja #278 is #278 in Ghost Grey's regional Pokédex. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
BugGhost
Dex
#278 Regional Dex
Abilities

“Super effective” hits.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, dragon
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
141
EV Yield
None
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Shedinja #278 has no wild encounters recorded in this game. Evolve BOBBY SIPS to get one.

Level Up Moves (15)

Phantom LimbLevel: 1ghost
PWR25ACC100PP35
A physical attack delivered with a long tail or a foreleg, etc.
LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
AbsorbLevel: 1grass
PWR20ACC100PP20
An attack that absorbs half the damage it inflicted to restore HP.
Speedy ScareLevel: 1ghost
PWR17ACC100PP30
An almost invisibly fast attack that is certain to scare first.
AbsorbLevel: 6grass
PWR20ACC100PP20
An attack that absorbs half the damage it inflicted to restore HP.
Speedy ScareLevel: 11ghost
PWR17ACC100PP30
An almost invisibly fast attack that is certain to scare first.
Fury CutterLevel: 16bug
PWR40ACC95PP20
An attack that grows stronger on each successive hit.
PursuitLevel: 17dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
ScreechLevel: 23normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Leaf BladeLevel: 29grass
PWR90ACC100PP15
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
AgilityLevel: 35psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
Shadow BashLevel: 41ghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.
DetectLevel: 47fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
MercyLevel: 53ghost
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
Leaf StormLevel: 59grass
PWR130ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Shedinja cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Mega DrainLevel: 26(BOBBY SIPS · Level 26)grass
PWR40ACC100PP15
A tough attack that drains half the damage it inflicted to restore HP.
Energy BallLevel: 51(BOBBY SIPS · Level 51)grass
PWR90ACC100PP10
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.

TM/HM Moves (26)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Acrobaticsflying
PWR55ACC100PP15TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (14)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Shedinja. Use these types to counter it effectively.

Resistances & Immunities

Types that Shedinja resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Shedinja differs across the games we cover →

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