Accent Image to accompany hero

Shedinjain Pokémon Ghost Grey

bugghost

Pokédex Entry

Shed Pokémon

A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.

Shedinja in Pokémon Ghost Grey

Shedinja is #292 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
BugGhost
Dex
#303 Regional Dex · #292 National
Abilities

“Super effective” hits.

Growth Rate
erratic
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Fast (15 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
95
EV Yield
None
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up White hand to Lv. 20
Level up White hand to Lv. 20 (with an open party slot & spare Poké Ball)

How to Obtain

Shedinja can be found in Fuchsia City (very rare). Wild ones range from level 24 to 32.

Wild Encounters (1)

Level Up Moves (15)

DigLevel: 1ground
8010010
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Life SiphonLevel: 1dark
19010
The user bleeds half the life from a foe, halving the foe's HP.
Mud-SlapLevel: 1ground
2010010
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
MercyLevel: 1ghost
4010040
A restrained attack that always leaves the foe with at least 1 HP.
Metal ClawLevel: 1steel
509535
The foe is attacked with steel claws. It may also raise the user's Attack.
GrudgeLevel: 1ghost
01005
If the user faints, this move deletes the PP of the move that finished it.
Shadow ClawLevel: 1ghost
7010010
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Confuse RayLevel: 15ghost
010010
The foe is exposed to a sinister ray that triggers confusion.
Leech LifeLevel: 23bug
6510015
An attack that absorbs half the damage it inflicted to restore HP.
Shadow SneakLevel: 29ghost
4010030
The user extends its shadow to attack. It is certain to strike first.
Feral SwipesLevel: 36ghost
188015
The foe is raked with sharp claws or scythes two to five times.
Mind ReaderLevel: 43normal
01005
The user predicts the foe's action to ensure its next attack hits.
Shadow BallLevel: 50ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
SpiteLevel: 57ghost
010010
A move that cuts 2 to 5 PP from the move last used by the foe.
Farewell…Level: 64ghost
2001005
The user blows up to inflict severe damage, even sacrificing its soul.

TM/HM Moves (26)

Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
8010015TM07
The user shoots a barrage of hard seeds at the foe.
X-Scissorbug
8010015TM10
The user slashes the foe with crossed claws as if they were scissors.
Flame Chargefire
5010020TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
7510010TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Swords Dancenormal
0020TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
0015TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
559515TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (18)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeamgrass
12010010Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstormrock
0010Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Shedinja. Use these types to counter it effectively.

Resistances & Immunities

Types that Shedinja resists or is immune to. Avoid using these types against it.

Base Stats

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