Shedinjain Pokémon Ghost Grey
bugghost
Pokédex Entry
Shed Pokémon
A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Shedinja in Pokémon Ghost Grey
Shedinja is #292 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
BugGhost
Dex
#303 Regional Dex · #292 National
Abilities
“Super effective” hits.
Growth Rate
erratic
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Fast (15 cycles)
Catch Rate
45
Base Exp
95
EV Yield
None
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Shedinja can be found in Fuchsia City (very rare). Wild ones range from level 24 to 32.
Wild Encounters (1)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| DigLevel: 1Dig | ground | 80 | 100 | 10 | ||
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Life SiphonLevel: 1Life Siphon | dark | 1 | 90 | 10 | ||
| The user bleeds half the life from a foe, halving the foe's HP. | ||||||
| Mud-SlapLevel: 1Mud-Slap | ground | 20 | 100 | 10 | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | ||||||
| MercyLevel: 1Mercy | ghost | 40 | 100 | 40 | ||
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | 50 | 95 | 35 | ||
| The foe is attacked with steel claws. It may also raise the user's Attack. | ||||||
| GrudgeLevel: 1Grudge | ghost | 0 | 100 | 5 | ||
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Shadow ClawLevel: 1Shadow Claw | ghost | 70 | 100 | 10 | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Confuse RayLevel: 15Confuse Ray | ghost | 0 | 100 | 10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Leech LifeLevel: 23Leech Life | bug | 65 | 100 | 15 | ||
| An attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Shadow SneakLevel: 29Shadow Sneak | ghost | 40 | 100 | 30 | ||
| The user extends its shadow to attack. It is certain to strike first. | ||||||
| Feral SwipesLevel: 36Feral Swipes | ghost | 18 | 80 | 15 | ||
| The foe is raked with sharp claws or scythes two to five times. | ||||||
| Mind ReaderLevel: 43Mind Reader | normal | 0 | 100 | 5 | ||
| The user predicts the foe's action to ensure its next attack hits. | ||||||
| Shadow BallLevel: 50Shadow Ball | ghost | 80 | 100 | 10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| SpiteLevel: 57Spite | ghost | 0 | 100 | 10 | ||
| A move that cuts 2 to 5 PP from the move last used by the foe. | ||||||
| Farewell…Level: 64Farewell… | ghost | 200 | 100 | 5 | ||
| The user blows up to inflict severe damage, even sacrificing its soul. |
TM/HM Moves (26)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | 80 | 100 | 15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| X-ScissorX-Scissor | bug | 80 | 100 | 15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Flame ChargeFlame Charge | fire | 50 | 100 | 20 | TM11TM11 | |
| The user cloaks itself in flames and attacks. It also raises the user's Speed. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | 0 | 0 | 15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. |
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TutorTutor | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
4
Weaknesses
5
Resistances
0
Immunities
9
Neutral
Weaknesses
Types that deal increased damage to Shedinja. Use these types to counter it effectively.
Resistances & Immunities
Types that Shedinja resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Shedinja, either offensively or defensively.
Chatot
normalflying
2× STAB damage • Resists bug
2×Good
Litwick
fireghost
2× STAB damage • Resists bug
2×Good
Lampent
fireghost
2× STAB damage • Resists bug
2×Good
Chandelure
fireghost
2× STAB damage • Resists bug
2×Good
Scarly
ghostflying
2× STAB damage • Resists bug
2×Good
Scaravia
ghostflying
2× STAB damage • Resists bug
2×Good
Scaraptor
ghostflying
2× STAB damage • Resists bug
2×Good
Woobat
flyingghost
2× STAB damage • Resists bug
2×Good
Swoobat
flyingghost
2× STAB damage • Resists bug
2×Good
Drifloon
ghostflying
2× STAB damage • Resists bug
2×Good
Drifblim
ghostflying
2× STAB damage • Resists bug
2×Good
Sparrowe
flyingghost
2× STAB damage • Resists bug
2×Good
Farrowe
flyingghost
2× STAB damage • Resists bug
2×Good
Ponyta
fireghost
2× STAB damage • Resists bug
2×Good
Rapidash
fireghost
2× STAB damage • Resists bug
2×Good
Oricorio
ghostflying
2× STAB damage • Resists bug
2×Good
Charcadet
fireghost
2× STAB damage • Resists bug
2×Good
Gauntrise
fireghost
2× STAB damage • Resists bug
2×Good
Cubone
fireghost
2× STAB damage • Resists bug
2×Good
Marowak
fireghost
2× STAB damage • Resists bug
2×Good
Base Stats
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