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Same name in this game

Shedinja is the name this game gives to more than one species. Shedinja #278. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Shedinja #303in Pokémon Ghost Grey

bugghost

Pokédex Entry

Shed Pokémon

A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.

Shedinja #303 in Pokémon Ghost Grey

Shedinja #303 is #292 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
BugGhost
Dex
#303 Regional Dex · #292 National
Abilities

“Super effective” hits.

Growth Rate
erratic
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Fast (15 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
95
EV Yield
None
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up White hand to Lv. 20
Level up White hand to Lv. 20 (with an open party slot & spare Poké Ball)

How to Obtain

You can catch Shedinja #303 in Fuchsia City (very rare). Wild ones range from level 24 to 32. You can also receive one as a gift in Pewter City at level 18.

LocationLevelMethodFormHeld ItemPrerequisite
Pewter CityLv. 18gift---

Wild Encounters (1)

Level Up Moves (15)

DigLevel: 1ground
PWR80ACC100PP10
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Life SiphonLevel: 1dark
PWR1ACC90PP10
The user bleeds half the life from a foe, halving the foe's HP.
Mud-SlapLevel: 1ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
MercyLevel: 1ghost
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
Metal ClawLevel: 1steel
PWR50ACC95PP35
The foe is attacked with steel claws. It may also raise the user's Attack.
GrudgeLevel: 1ghost
PWR0ACC100PP5
If the user faints, this move deletes the PP of the move that finished it.
Shadow ClawLevel: 1ghost
PWR70ACC100PP10
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Confuse RayLevel: 15ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Leech LifeLevel: 23bug
PWR65ACC100PP15
An attack that absorbs half the damage it inflicted to restore HP.
Shadow SneakLevel: 29ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
Feral SwipesLevel: 36ghost
PWR18ACC80PP15
The foe is raked with sharp claws or scythes two to five times.
Mind ReaderLevel: 43normal
PWR0ACC100PP5
The user predicts the foe's action to ensure its next attack hits.
Shadow BallLevel: 50ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
SpiteLevel: 57ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Farewell…Level: 64ghost
PWR200ACC100PP5
The user blows up to inflict severe damage, even sacrificing its soul.

Pre-evolution-only Moves (3)

These moves must be learned before evolving; Shedinja cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

ScrapeLevel: 1(White Hand · Level 1)ghost
PWR40ACC100PP35
Eerie, sharpened edges swipe the foe.
HardenLevel: 1(White Hand · Level 1)normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Sand-AttackLevel: 9(White Hand · Level 9)ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.

TM/HM Moves (26)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (18)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Shedinja. Use these types to counter it effectively.

Resistances & Immunities

Types that Shedinja resists or is immune to. Avoid using these types against it.

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