Accent Image to accompany hero

Shedinjain Pokémon Modern Emerald

bugghost

Pokédex Entry

Shed Pokémon

A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.

Shedinja in Pokémon Modern Emerald

Shedinja is #292 in the Pokédex for Pokémon Modern Emerald. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
BugGhost
Dex
#045 Hoenn Dex · #292 National
Abilities

“Super effective” hits.

Growth Rate
erratic
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
95
EV Yield
2 Hp
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Nincada to Lv. 20
Level up Nincada to Lv. 20 (with an open party slot & spare Poké Ball)

How to Obtain

Shedinja has no wild encounters recorded in this game. Evolve nincada to get one.

Level Up Moves (16)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
Shadow ClawLevel: 1ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 1ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
False SwipeLevel: 1normal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
Metal ClawLevel: 1steel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Air SlashLevel: 1flying
PWR75ACC95PP15
Attacks with a blade of air. May cause flinching.
Leech LifeLevel: 5bug
PWR60ACC100PP10
An attack that steals half the damage inflicted.
Sand AttackLevel: 9ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Fury SwipesLevel: 14normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Mind ReaderLevel: 19normal
PWR0ACC100PP5
Senses the foe's action to ensure the next move's hit.
SpiteLevel: 25ghost
PWR0ACC100PP10
Spitefully cuts the PP of the foe's last move.
Confuse RayLevel: 31ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Shadow BallLevel: 38ghost
PWR80ACC100PP15
Hurls a black blob that may lower the foe's Sp. Def.
Bug BuzzLevel: 42bug
PWR90ACC100PP10
A damaging sound wave that may lower Sp. Def.
GrudgeLevel: 45ghost
PWR0ACC100PP5
If the user faints, deletes all PP of foe's last move.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Shedinja cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

AbsorbLevel: 5(Nincada · Level 5)grass
PWR20ACC100PP25
An attack that absorbs half the damage inflicted.
BideLevel: 29(Nincada · Level 29)normal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.

Egg Moves (5)

Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Bug Buzzbug
PWR90ACC100PP10
A damaging sound wave that may lower Sp. Def.
Faint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Gustflying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Silver Windbug
PWR60ACC100PP5
A powdery attack that may raise abilities.

TM/HM Moves (20)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
An attack that steals half the damage inflicted.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (11)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.

Type Summary

5
Weaknesses
4
Resistances
2
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Shedinja. Use these types to counter it effectively.

Resistances & Immunities

Types that Shedinja resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Shedinja differs across the games we cover →

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