Reaporin Pokémon Ghost Grey
Pokédex Entry
Stalker Pokémon
By the grace of the moon, it follows. It pursues and it finds. Its blades cannot be stopped by mortal man.
Reapor in Pokémon Ghost Grey
Reapor is #127 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents Attack reduction.
Trades added effects for power.
Evolution Chain
How to Obtain
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| Speedy ScareLevel: 1Speedy Scare | ghost | PWR17 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to scare first. | ||||||
| Lock-OnLevel: 1Lock-On | normal | PWR0 | ACC100 | PP5 | ||
| The user locks on to the foe, making the next move sure to hit. | ||||||
| PursuitLevel: 1Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| An attack move that works especially well on a foe that is switching out. | ||||||
| DualWingbeatLevel: 1DualWingbeat | flying | PWR42 | ACC90 | PP15 | ||
| The foe is struck with a powerful pair of wings twice in one turn. | ||||||
| Fury CutterLevel: 4Fury Cutter | bug | PWR40 | ACC95 | PP20 | ||
| An attack that grows stronger on each successive hit. | ||||||
| MercyLevel: 8Mercy | ghost | PWR40 | ACC100 | PP40 | ||
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Wing AttackLevel: 12Wing Attack | flying | PWR60 | ACC100 | PP35 | ||
| The foe is struck with large, imposing wings spread wide. | ||||||
| No RegardLevel: 16No Regard | ghost | PWR95 | ACC85 | PP20 | ||
| A reckless, full- power attack that the user launches, pushing past the pain. | ||||||
| Feral SwipesLevel: 20Feral Swipes | ghost | PWR18 | ACC80 | PP15 | ||
| The foe is raked with sharp claws or scythes two to five times. | ||||||
| Shadow ClawLevel: 24Shadow Claw | ghost | PWR70 | ACC100 | PP10 | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| BlockLevel: 28Block | normal | PWR0 | ACC100 | PP5 | ||
| The user blocks the foe's way with arms spread wide to prevent escape. | ||||||
| Bulk UpLevel: 32Bulk Up | fighting | PWR0 | ACC0 | PP20 | ||
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| GlareLevel: 36Glare | ghost | PWR0 | ACC100 | PP30 | ||
| The user intimidates the foe with the design on its belly to cause paralysis. | ||||||
| X-ScissorLevel: 40X-Scissor | bug | PWR80 | ACC100 | PP15 | ||
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Swords DanceLevel: 44Swords Dance | normal | PWR0 | ACC0 | PP20 | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Night SlashLevel: 48Night Slash | dark | PWR70 | ACC100 | PP5 | ||
| The user slashes the foe when it can. It has a high critical-hit ratio. | ||||||
| HexecutionLevel: 52Hexecution | ghost | PWR1 | ACC30 | PP5 | ||
| A vicious tearing attack with 2 edges. The foe will die if it hits. | ||||||
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Reapor cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Iron DefenseLevel: 28(Scyther · Level 28)Iron Defense | steel | PWR0 | ACC0 | PP15 | |||
| The user hardens its body's surface to sharply raise its Defense stat. | |||||||
| Air SlashLevel: 36(Scyther · Level 36)Air Slash | flying | PWR75 | ACC95 | PP15 | |||
| The foe is sliced by a blade of air. It may also make the foe flinch. | |||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid StabRapid Stab | ghost | PWR8 | ACC90 | PP20 | |
| The foe is impaled repeatedly with a horn or beak two to five times. | |||||
| PanicPanic | ghost | PWR1 | ACC100 | PP15 | |
| A desperate attack that becomes more powerful the less HP the user has. | |||||
| MercyMercy | ghost | PWR40 | ACC100 | PP40 | |
| A restrained attack that always leaves the foe with at least 1 HP. | |||||
| Feint AttackFeint Attack | dark | PWR60 | ACC0 | PP20 | |
| The user draws up close to the foe disarmingly, then hits without fail. | |||||
| Bug BiteBug Bite | bug | PWR60 | ACC100 | PP20 | |
| The user bites the foe, eating its berry if it is holding one. | |||||
| Close CombatClose Combat | fighting | PWR120 | ACC100 | PP5 | |
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP20 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | |||||
| Speedy ScareSpeedy Scare | ghost | PWR17 | ACC100 | PP30 | |
| An almost invisibly fast attack that is certain to scare first. | |||||
| SuperpowerSuperpower | fighting | PWR120 | ACC100 | PP5 | |
| A powerful attack, but it also lowers the user's Attack and Defense stats. | |||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | |
| Levitating rocks are laid around the foe's party to hurt foes switching in. | |||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| The user bulks up its body to boost both its Attack and Defense stats. | ||||||
| X-ScissorX-Scissor | bug | PWR80 | ACC100 | PP15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| U-turnU-turn | bug | PWR70 | ACC100 | PP20 | TM37TM37 | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| AcrobaticsAcrobatics | flying | PWR55 | ACC100 | PP15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Roost(Pewter City)Roost | flying | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A self-healing move that restores HP by up to half of the user's maximum HP. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Reapor. Use these types to counter it effectively.
Resistances & Immunities
Types that Reapor resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Reapor, either offensively or defensively.