Duskullin Pokémon Ghost Grey
Pokédex Entry
Requiem Pokémon
Duskull will actively seek out the young and vibrant, siphoning souls slowly from their being. When it drains its victim, it evolves.
Duskull in Pokémon Ghost Grey
Duskull is #355 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.
Not hit by Ground attacks.
Passes on status problems.
Evolution Chain
How to Obtain
Wild Encounters (4)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| An attack using a startling shout. It also may make the foe flinch. | ||||||
| DisableLevel: 4Disable | normal | 0 | 100 | 20 | ||
| For a few turns, it prevents the foe from using the move it last used. | ||||||
| StartleLevel: 8Startle | ghost | 40 | 95 | 35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| Confuse RayLevel: 12Confuse Ray | ghost | 0 | 100 | 10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Night ShadeLevel: 16Night Shade | ghost | 1 | 100 | 15 | ||
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| PaybackLevel: 20Payback | dark | 45 | 100 | 10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| Will-O-WispLevel: 24Will-O-Wisp | fire | 0 | 85 | 15 | ||
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| Mean LookLevel: 28Mean Look | normal | 0 | 100 | 5 | ||
| The foe is fixed with a mean look that prevents it from escaping. | ||||||
| HexLevel: 32Hex | ghost | 50 | 100 | 10 | ||
| This attack does double damage to a target affected by a status problem. | ||||||
| CurseLevel: 36Curse | typeless | 0 | 0 | 10 | ||
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Shadow BallLevel: 40Shadow Ball | ghost | 80 | 100 | 10 | ||
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Future SightLevel: 45Future Sight | psychic | 120 | 100 | 15 | ||
| Two turns after this move is used, the foe is attacked psychically. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| The foe is struck with an icy beam. It may freeze the foe solid. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may freeze the foe solid. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | 120 | 100 | 20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. |
Move Tutor Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | TutorTutor | |
| The user attacks with an uppercut thrown skywards with force. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. |
Type Summary
Weaknesses
Types that deal increased damage to Duskull. Use these types to counter it effectively.
Resistances & Immunities
Types that Duskull resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Duskull, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
duskull in 5 gamesghostSame typing and stats as this game