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Humanin Pokémon Ghost Grey

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Human in Pokémon Ghost Grey

Human is #86 in the Pokédex for Pokémon Ghost Grey. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
Normal
Dex
#086 Regional Dex
Abilities
Vital Spirit(Primary)

Prevents sleep.

Scrappy(Secondary)

Moves hit Ghost-type Pokémon.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
100
EV Yield
None
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

You can catch Human very common in myfiles/map1-110.exe while walking or surfing, and in Safari Zone (rare). Wild ones range from level five to 47. You can also get one in an in-game trade in Paradise Moonbase: GARETT trades SEELOR for a Ponyta.

LocationLevelMethodFormHeld ItemPrerequisite
Paradise Moonbase-trade--Trade: Ponyta to GARETT (SEELOR)

Wild Encounters (3)

Level Up Moves (12)

ScrapeLevel: 1ghost
PWR40ACC100PP35
Eerie, sharpened edges swipe the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
RavenousSlapLevel: 5ghost
PWR15ACC85PP10
The foe is slapped repeatedly, 2-5 times by a brutal, bloodthirsty user.
BiteLevel: 9dark
PWR40ACC100PP10
The user bites with vicious fangs. It may make the foe flinch.
Odor SleuthLevel: 14normal
PWR0ACC100PP40
Completely negates the foe's efforts to heighten its ability to evade.
Shadow ClawLevel: 19ghost
PWR70ACC100PP10
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Double-EdgeLevel: 25normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
CrunchLevel: 31dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Knock OffLevel: 38dark
PWR20ACC100PP25
Knocks down the foe's held item to prevent its use during the battle.
ThiefLevel: 45dark
PWR40ACC100PP10
An attack that may take the foe's held item if the user isn't holding one.
EndureLevel: 52normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Sucker PunchLevel: 59dark
PWR60ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.

Egg Moves (14)

Lickghost
PWR30ACC100PP30
The foe is licked and hit with a long tongue. It may also paralyze.
Perish Songnormal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Disablenormal
PWR0ACC100PP20
For a few turns, it prevents the foe from using the move it last used.
Horn Drillnormal
PWR1ACC30PP5
The horn is rotated like a drill to ram. The foe will faint if it hits.
Shadow Bashghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.
Encorenormal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for two to six turns.
Jumpscareghost
PWR30ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Icicle Spearice
PWR25ACC100PP30
Sharp icicles are fired at the foe. It strikes two to five times.
Signal Beambug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Drill Runground
PWR80ACC100PP10
The user rotates its body like a drill. It has a high critical-hit ratio.
Sleep Talknormal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
Stockpilenormal
PWR0ACC0PP10
The user charges up power for use later. It can be used three times.
Vomitpoison
PWR150ACC100PP10
The power built using Stockpile is released at once for attack.
SWALLOW IT!!normal
PWR0ACC0PP10
The energy it built using Stockpile is absorbed to restore HP.

TM/HM Moves (26)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (20)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Heal Bell(Pewter City)normal
PWR0ACC0PP5Tutor
A soothing bell chimes to heal the status problems of all allies.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Human. Use these types to counter it effectively.

Resistances & Immunities

Types that Human resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

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