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Dusknoirin Pokémon Ghost Grey

ghost

Pokédex Entry

Gripper Pokémon

It eagerly yanks the souls of the living and the damned, consuming them within its horrid form. Once taken, one is no more…

Dusknoir in Pokémon Ghost Grey

Dusknoir is #477 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ghost
Dex
#034 Regional Dex · #477 National
Abilities
Pressure(Primary)

Raises foe's PP usage.

Synchronize(Secondary)

Passes on status problems.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
195
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Dusknoir has no wild encounters recorded in this game. Evolve Dusclops or Duskull to get one.

Level Up Moves (19)

Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frozen.
ThunderpunchLevel: 1electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
LeerLevel: 1normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
Shadow SneakLevel: 1ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
DisableLevel: 4normal
PWR0ACC100PP20
For a few turns, it prevents the foe from using the move it last used.
StartleLevel: 8ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
Confuse RayLevel: 12ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Night ShadeLevel: 16ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
PaybackLevel: 20dark
PWR45ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Will-O-WispLevel: 24fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Mean LookLevel: 28normal
PWR0ACC100PP5
The foe is fixed with a mean look that prevents it from escaping.
HexLevel: 32ghost
PWR50ACC100PP10
This attack does double damage to a target affected by a status problem.
CurseLevel: 36typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Shadow PunchLevel: 37ghost
PWR60ACC0PP20
The user throws a punch from the shadows. It cannot be evaded.
Shadow BallLevel: 42ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Future SightLevel: 48psychic
PWR120ACC100PP15
Two turns after this move is used, the foe is attacked psychically.
Destiny BondLevel: 54ghost
PWR0ACC0PP5
If the user faints, the foe delivering the final hit also faints.

TM/HM Moves (33)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (20)

Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Dusknoir. Use these types to counter it effectively.

Resistances & Immunities

Types that Dusknoir resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Dusknoir differs across the games we cover →

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