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Banettein Pokémon Ghost Grey

ghost

Pokédex Entry

Marionette Pokémon

When hate consumes one's soul enough, a Shuppet will morph into Banette, & that person's soul is no more. Hate. Hate. HATE.

Banette in Pokémon Ghost Grey

Banette is #354 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Ghost
Dex
#030 Regional Dex · #354 National
Abilities
Insomnia(Primary)

Prevents sleep.

Cursed Body(Secondary)

May disable a foe's move.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
117
EV Yield
None
Wild Held Items
None
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Banette appears in Route 13 (rare), and in Route 14 (very rare). Wild ones range from level 29 to 35. You can also get one in an in-game trade in Pumkin Patch: TURNER trades NINA for a Dusclops.

LocationLevelMethodFormHeld ItemPrerequisite
Pumkin Patch-trade--Trade: Dusclops to TURNER (NINA)

Wild Encounters (2)

Level Up Moves (16)

AstonishLevel: 1ghost
PWR30ACC100PP15
An attack using a startling shout. It also may make the foe flinch.
ScreechLevel: 4normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Night ShadeLevel: 7ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
SpiteLevel: 10ghost
PWR0ACC100PP10
A move that cuts 2 to 5 PP from the move last used by the foe.
Cursed RamLevel: 13ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
Will-O-WispLevel: 16fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Shadow SneakLevel: 19ghost
PWR40ACC100PP30
The user extends its shadow to attack. It is certain to strike first.
HexLevel: 22ghost
PWR50ACC100PP10
This attack does double damage to a target affected by a status problem.
Shadow ClawLevel: 24ghost
PWR70ACC100PP10
Claws made of shadows rake the foe. It has a high critical-hit ratio.
CurseLevel: 26typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Shadow BallLevel: 30ghost
PWR80ACC100PP10
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Play RoughLevel: 32fairy
PWR90ACC90PP10
The foe is roughed up by the user. This may lower the foe's Attack.
Role PlayLevel: 34psychic
PWR0ACC100PP10
The user mimics the foe completely and copies the foe's ability.
Sucker PunchLevel: 38dark
PWR60ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
TrickLevel: 42psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Ominous WindLevel: 45ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.

TM/HM Moves (34)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
PWR0ACC0PP20TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Dazzlefairy
PWR80ACC100PP10TM21
The user damages opposing Pokémon by emitting a powerful flash.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Wild Chargeelectric
PWR90ACC100PP15TM47
The user throws an electrified tackle. It hurts the user a little.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
PWR80ACC100PP15HM06
An attack that will use Psychic power to shatter invisible walls and barriers.

Move Tutor Moves (20)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Skill Swap(Pewter City)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Perish Song(Pewter City)normal
PWR0ACC0PP5Tutor
Any battler that hears this faints in three turns unless it switches.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sight(Pewter City)psychic
PWR120ACC100PP15Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plot(Pewter City)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.

Type Summary

1
Weaknesses
2
Resistances
0
Immunities
15
Neutral

Weaknesses

Types that deal increased damage to Banette. Use these types to counter it effectively.

Resistances & Immunities

Types that Banette resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Banette differs across the games we cover →

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