Accent Image to accompany hero

Dusclopsin Pokémon Modern Emerald

ghost

Pokédex Entry

Beckon Pokémon

It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.

Dusclops in Pokémon Modern Emerald

Dusclops is #356 in the Pokédex for Pokémon Modern Emerald. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Ghost
Dex
#154 Hoenn Dex · #356 National
Abilities

Raises foe's PP usage.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
179
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Dusclops has no wild encounters recorded in this game. Evolve duskull to get one.

Level Up Moves (19)

BindLevel: 1normal
PWR15ACC85PP20
Binds and squeezes the foe for 2 to 5 turns.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder PunchLevel: 1electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1ice
PWR75ACC100PP15
An icy punch that may freeze the foe.
Night ShadeLevel: 1ghost
PWR50ACC100PP15
Inflicts damage to the opponent using shades.
DisableLevel: 1normal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
DisableLevel: 5normal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
ForesightLevel: 12normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16ghost
PWR30ACC100PP15
An attack that may shock the foe into flinching.
Confuse RayLevel: 23ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
PursuitLevel: 27dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Dark PulseLevel: 30dark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
CurseLevel: 34normal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Shadow PunchLevel: 37ghost
PWR60ACC0PP20
An unavoidable punch that is thrown from shadows.
Will O WispLevel: 41fire
PWR0ACC85PP15
Inflicts a burn on the foe with intense fire.
Shadow BallLevel: 45ghost
PWR80ACC100PP15
Hurls a black blob that may lower the foe's Sp. Def.
Mean LookLevel: 51normal
PWR0ACC100PP5
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 58psychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.

Egg Moves (7)

Imprisonpsychic
PWR0ACC100PP10
Prevents foes from using moves known by the user.
Dark Pulsedark
PWR80ACC100PP15
Attacks with a horrible aura. May cause flinching.
Destiny Bondghost
PWR0ACC0PP5
If the user faints, the foe is also made to faint.
Pain Splitnormal
PWR0ACC100PP20
Adds the user and foe's HP, then shares them equally.
Grudgeghost
PWR0ACC100PP5
If the user faints, deletes all PP of foe's last move.
Mementodark
PWR0ACC100PP10
The user faints and lowers the foe's abilities.
Faint Attackdark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.

TM/HM Moves (29)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (22)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Dusclops. Use these types to counter it effectively.

Resistances & Immunities

Types that Dusclops resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Dusclops differs across the games we cover →

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