Accent Image to accompany hero

Dusclopsin Pokémon Crystal Advance Redux

ghost

Pokédex Entry

Beckon Pokémon

Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.

Dusclops in Pokémon Crystal Advance Redux

Dusclops is #356 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Ghost
Dex
#356
Abilities
Pressure(Primary)

Foe's PP usage is doubled.

Frisk(Secondary)

Reveals the foe's held item.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Slowest (40 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
179
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
ghost ×2dark ×2
Resists
poison ×0.5bug ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Duskull to Lv. 37
Level up Dusclops holding Reapercloth

How to Obtain

Dusclops can be found in Soul House Basement (rare), in Tin Tower (rare), and in Soul House (very rare). Wild ones range from level 34 to 53.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Dusclops.

Hexghost
PWR65ACC100PP10
A nasty attack that does double damage to foes with a status condition.

Level Up Moves (24)

Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
ThunderpunchLevel: 1electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice PunchLevel: 1ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Sucker PunchLevel: 1dark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Shadow SneakLevel: 1ghost
PWR40ACC100PP30
The user extends its shadow to attack. It will strike first.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
AbsorbLevel: 5grass
PWR30ACC100PP25
An attack that absorbs half the damage it inflicted to restore HP.
DisableLevel: 7normal
PWR0ACC80PP20
For a few turns, it prevents the foe from using the move it last used.
Night ShadeLevel: 9ghost
PWR1ACC100PP15
An attack with a mirage that inflicts damage matching the user's level.
PursuitLevel: 11dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Confuse RayLevel: 14ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
Shadow PunchLevel: 17ghost
PWR60ACC0PP20
The user throws a punch from the shadows. It cannot be evaded.
ThiefLevel: 20dark
PWR60ACC100PP25
An attack that may take the foe's held item if the user isn't holding one.
Pain SplitLevel: 23normal
PWR0ACC0PP20
The user adds its HP to the foe's HP, then equally shares the total HP.
Ominous WindLevel: 26ghost
PWR60ACC100PP5
Repulsive wind is used to attack. It may also raise all the user's stats.
Charge BeamLevel: 29electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Will-O-WispLevel: 33fire
PWR0ACC85PP15
A sinister, bluish white flame is shot at the foe to inflict a burn.
Mean LookLevel: 37normal
PWR0ACC0PP5
The foe is fixed with a mean look that prevents it from escaping.
Dark PulseLevel: 41dark
PWR80ACC100PP15
The user releases a horrible aura that may also make the foe flinch.
Shadow BallLevel: 45ghost
PWR80ACC100PP15
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Leech LifeLevel: 49bug
PWR80ACC100PP15
An attack that absorbs half the damage it inflicted to restore HP.
SwitcherooLevel: 54dark
PWR0ACC100PP10
Trades user held item with the foe faster than the eye can follow.
Future SightLevel: 58psychic
PWR120ACC100PP10
Two turns after this move is used, the foe is attacked psychically.
Shadow ForceLevel: 63ghost
PWR120ACC100PP5
The user is cloaked and strikes, hitting protected foes and raises evasiveness.

TM/HM Moves (26)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (22)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Will-O-Wisp(Cinnabar Island, Cinnabar Volcano)fire
PWR0ACC85PP15Tutor
A sinister, bluish white flame is shot at the foe to inflict a burn.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Leech Life(Celadon Dept., Viridian Forest)bug
PWR80ACC100PP15Tutor
An attack that absorbs half the damage it inflicted to restore HP.
Dark Pulse(Battle Tower, Victory Road)dark
PWR80ACC100PP15Tutor
The user releases a horrible aura that may also make the foe flinch.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Faint Attack(Goldenrod Dept.)dark
PWR60ACC0PP20Tutor
The user draws up close to the foe disarmingly, then hits without fail.
Ominous Wind(Burnt Tower, Goldenrod Dept.)ghost
PWR60ACC100PP5Tutor
Repulsive wind is used to attack. It may also raise all the user's stats.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

2
Weaknesses
2
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Dusclops. Use these types to counter it effectively.

Resistances & Immunities

Types that Dusclops resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Dusclops differs across the games we cover →

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