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Rattatain Pokémon SoulGold

normal

Pokédex Entry

Mouse Pokémon

A Rattata is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere.

Rattata in Pokémon SoulGold

Rattata is #19 in the Pokédex for Pokémon SoulGold. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Normal
Dex
#019
Abilities
Run Away(Primary)

Makes escaping easier.

Guts(Secondary)

Ups Attack if suffering.

Hustle(Hidden)

Trades accuracy for power.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
51
EV Yield
1 Speed
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Rattata appears in Safari Zone Gate (uncommon), in Sprout Tower 2F (uncommon), and in Sprout Tower 3F (uncommon), among one other area. Wild ones range from level two to 33.

Wild Encounters (4)

Level Up Moves (13)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Quick AttackLevel: 4normal
4010030
An extremely fast attack that always strikes first.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
BiteLevel: 10dark
6010025
Bites with vicious fangs. May cause flinching.
Laser FocusLevel: 13normal
0030
Guarantees the next move will be a critical hit.
Take DownLevel: 16normal
908520
A reckless charge attack that also hurts the user.
AssuranceLevel: 19dark
010010
An attack that gains power if the foe has been hurt.
CrunchLevel: 22dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Sucker PunchLevel: 25dark
01005
Strikes first if the foe is preparing an attack.
Super FangLevel: 28normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
Double EdgeLevel: 31normal
010015
A life-risking tackle that also hurts the user.
EndeavorLevel: 34normal
11005
Cuts foe's HP to equal user's HP.

Egg Moves (11)

Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Flame Wheelfire
6010025
A fiery charge attack that may inflict a burn.
Fury Swipesnormal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bitedark
6010025
Bites with vicious fangs. May cause flinching.
Counterfighting
110020
Retaliates any physical hit with double the power.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Uproarnormal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Last Resortnormal
01005
Can only be used if every other move has been used.
Me Firstnormal
0020
Executes the foe's attack with greater power.
Revengefighting
6010010
An attack that moves last and gains power if hit.
Final Gambitfighting
11005
The user faints to damage the foe equal to its HP.

TM/HM Moves (30)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Rattata. Use these types to counter it effectively.

Resistances & Immunities

Types that Rattata resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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