Same name in this game

Rattata is the name this game gives to more than one species. Rattata #019. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Rattata #019in Pokémon Crystal Advance Redux

normal

Pokédex Entry

Mouse Pokémon

Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.

Rattata #019 in Pokémon Crystal Advance Redux

Rattata #019 is #19 in Crystal Advance Redux's regional Pokédex. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 18 encounter locations.

Type
Normal
Dex
#019
Abilities
Run Away(Primary)

Makes escaping easier.

Guts(Secondary)

Ups Attack by 50% when Slp/Brn/Par/Psn.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
57
EV Yield
1 Speed
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Rattata to Lv. 20

How to Obtain

Rattata #019 can be found in Mt Mortar (uncommon), in Route 29 (uncommon), and in Route 34 (uncommon), among 15 other areas. Wild ones range from level two to 35.

Wild Encounters (18)

Level Up Moves (18)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Tail WhipLevel: 2normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
PursuitLevel: 3dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
Quick AttackLevel: 5normal
PWR40ACC100PP30
An almost invisibly fast attack that is certain to strike first.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
BiteLevel: 10dark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
CovetLevel: 13normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
Sucker PunchLevel: 16dark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.
Hyper FangLevel: 19normal
PWR80ACC90PP15
The foe is attacked with sharp fangs. It may make the foe flinch.
Thunder FangLevel: 22electric
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or paralyze it.
Flame WheelLevel: 25fire
PWR60ACC100PP25
The user makes a fiery charge at the foe. It may cause a burn.
CrunchLevel: 28dark
PWR80ACC100PP15
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Super FangLevel: 31normal
PWR1ACC90PP10
The user attacks with sharp fangs and halves the foe's HP.
ScreechLevel: 34normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
ReturnLevel: 38normal
PWR1ACC100PP20
This attack move grows more powerful the more the user likes its Trainer.
EndeavorLevel: 42normal
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
TauntLevel: 45dark
PWR0ACC100PP20
The foe is taunted into a rage that allows it to use only attack moves.
Double-EdgeLevel: 49normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.

Egg Moves (10)

Bitedark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Flame Wheelfire
PWR60ACC100PP25
The user makes a fiery charge at the foe. It may cause a burn.
Fury Swipesnormal
PWR18ACC80PP15
The foe is raked with sharp claws or scythes two to five times.
Last Resortnormal
PWR130ACC60PP5
This move can be used only after has used all the other moves it knows.
Me Firstnormal
PWR0ACC0PP20
Will try to copy it and attack with 50% more power.
Reversalfighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Screechnormal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Swaggernormal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Uproarnormal
PWR90ACC100PP10
The user attacks in an uproar that prevents sleep for two to five turns.

TM/HM Moves (22)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (15)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
U-Turn(Battle Tower, Goldenrod City)bug
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Rattata. Use these types to counter it effectively.

Resistances & Immunities

Types that Rattata resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Rattata differs across the games we cover →

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