Accent Image to accompany hero

Mr. Mimein Pokémon SoulGold

icepsychic

Pokédex Entry

Barrier Pokémon

A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Mr. Mime in Pokémon SoulGold

Galarian Mr. Mime is #122 in the Pokédex for Pokémon SoulGold. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
IcePsychic
Dex
#122
Abilities
Vital Spirit(Primary)

Prevents sleep.

Screen Cleaner(Secondary)

Removes walls of light.

Ice Body(Hidden)

HP recovery in Hail or Snow.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
161
EV Yield
2 Speed
Wild Held Items
None
Weak To
fire ×2bug ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5psychic ×0.5

Evolution Chain

Base form
Level up Mimejr knowing Mimic outside Galar
Use Strangesouvenir on Mimejr
Level up Mrmime to Lv. 42

How to Obtain

This form of Mr. Mime isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (26)

CopycatLevel: 1normal
0020
The user mimics the last move used by a foe.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 3 turns.
Role PlayLevel: 1psychic
0010
Mimics the target and copies its Ability.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
RecycleLevel: 1normal
0010
Recycles a used item for one more use.
MimicLevel: 1normal
0010
Copies last move used by the foe during one battle.
Light ScreenLevel: 1psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 1psychic
0020
Wall of light cuts physical damage for 5 turns.
SafeguardLevel: 1normal
0025
Protects allies from status problems for 5 turns.
Dazzling GleamLevel: 1fairy
8010010
Damages foes by emitting a bright flash.
Misty TerrainLevel: 1fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Rapid SpinLevel: 1normal
010040
User spins and removes some effects, while upping speed.effects.
Baton PassLevel: 1normal
0040
Switches out the user while keeping effects in play.
Ice ShardLevel: 1ice
4010030
Hurls a chunk of ice that always strikes first.
ConfusionLevel: 12psychic
5010025
A psychic attack that may cause confusion.
Ally SwitchLevel: 16psychic
0015
The user switches places with its partner.
Icy WindLevel: 20ice
559515
A chilling attack that lowers the foe's Speed.
Double KickLevel: 24fighting
3010030
A double-kicking attack that strikes the foe twice.
PsybeamLevel: 28psychic
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 32psychic
06020
A hypnotizing move that may induce sleep.
Mirror CoatLevel: 36psychic
110020
Counters the foe's special attack at double the power.
Sucker PunchLevel: 40dark
01005
Strikes first if the foe is preparing an attack.
Freeze DryLevel: 44ice
7010020
Super effective on Water- types. May cause frostbite.types. May cause freezing.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Teeter DanceLevel: 52normal
010020
Confuses all Pokémon on the scene.

Egg Moves (4)

Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Power Splitpsychic
0010
Averages changes to Attack and Sp. Atk with the foe.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (39)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
110020TM27
An attack that increases in power with friendship.

Type Summary

6
Weaknesses
2
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Mime resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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