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Quilavain Pokémon Polished Crystal

fire

Pokédex Entry

Volcano Pokémon

Before battle, it turns its back on its opponent to demonstrate how ferociously its fire blazes.

Quilava in Pokémon Polished Crystal

Quilava is #156 in the Pokédex for Pokémon Polished Crystal. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#005 Johto Dex · #156 National
Abilities
Blaze(Primary)

Boosts Fire moves in a pinch.

Flame Body(Secondary)

Contact may burn the foe.

Flash Fire(Hidden)

Boosts Fire moves if hit by one. Nullifies Fire-type damage.

Growth Rate
Medium Slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
142
EV Yield
1 Speed1 SpecialAttack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Cyndaquil to Lv. 14
Level up Quilava to Lv. 36

How to Obtain

Quilava has no wild encounters recorded in this game. Evolve cyndaquil to get one.

Level Up Moves (16)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
SmokescreenLevel: 6normal
PWR0ACC100PP20
A move that lowers the foe's accuracy.
EmberLevel: 10fire
PWR40ACC100PP25
An attack that may inflict a burn.
Quick AttackLevel: 13normal
PWR40ACC100PP30
Lets the user get in the first hit.
Defense CurlLevel: 20normal
PWR0ACC100PP40
Raises the user's Defense.
Flame ChargeLevel: 24fire
PWR50ACC100PP20
An attack that may up user's Speed.
SwiftLevel: 31normal
PWR60ACC100PP20
An attack that never misses.
DigLevel: 35ground
PWR90ACC100PP10
1st turn: Burrow 2nd turn: Attack
ReversalLevel: 42fighting
PWR1ACC100PP15
Stronger if the user's HP is low.
FlamethrowerLevel: 46fire
PWR90ACC100PP15
An attack that may inflict a burn.
Earth PowerLevel: 53ground
PWR90ACC100PP10
An attack that may lower Sp.Def.
RolloutLevel: 57rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
Double EdgeLevel: 64normal
PWR120ACC100PP15
A tackle that also hurts the user.
EarthquakeLevel: 68ground
PWR100ACC100PP10
Tough but useless vs. flying foes.
Flare BlitzLevel: 75fire
PWR120ACC100PP15
A charge that also hurts the user.

Egg Moves (9)

Double Kickfighting
PWR30ACC100PP30
A double kicking attack.
Extrasensorypsychic
PWR80ACC100PP20
An attack that may cause flinching.
Flare Blitzfire
PWR120ACC100PP15
A charge that also hurts the user.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Fury Strikesnormal
PWR20ACC85PP15
Scratches or jabs 2-5 times.
Reversalfighting
PWR1ACC100PP15
Stronger if the user's HP is low.
Close Combatfighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.
Thrashnormal
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Quick Attacknormal
PWR40ACC100PP30
Lets the user get in the first hit.

TM/HM Moves (25)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Flame Chargefire
PWR50ACC100PP20TM43
An attack that may up user's Speed.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Will O Wispfire
PWR0ACC85PP15TM61
A move that may burn the foe.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (8)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Quilava. Use these types to counter it effectively.

Resistances & Immunities

Types that Quilava resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Quilava differs across the games we cover →

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