Walreinin Pokémon Modern Emerald
Pokédex Entry
Ice Break Pokémon
To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle.
Walrein in Pokémon Modern Emerald
Walrein is #365 in the Pokédex for Pokémon Modern Emerald. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Heat-and-cold protection.
Evolution Chain
How to Obtain
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Powder SnowLevel: 1Powder Snow | ice | PWR40 | ACC100 | PP25 | ||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| Defense CurlLevel: 1Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| EncoreLevel: 1Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| CrunchLevel: 1Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense. | ||||||
| RolloutLevel: 7Rollout | rock | PWR30 | ACC90 | PP20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| EncoreLevel: 7Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| Ice BallLevel: 13Ice Ball | ice | PWR30 | ACC90 | PP20 | ||
| A 5-turn attack that gains power on successive hits. | ||||||
| Body SlamLevel: 19Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Aurora BeamLevel: 25Aurora Beam | ice | PWR65 | ACC100 | PP20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| HailLevel: 31Hail | ice | PWR0 | ACC0 | PP10 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| RestLevel: 39Rest | psychic | PWR0 | ACC0 | PP5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 39Snore | normal | PWR50 | ACC100 | PP15 | ||
| A loud attack that can be used only while asleep. | ||||||
| BlizzardLevel: 50Blizzard | ice | PWR110 | ACC70 | PP5 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Sheer ColdLevel: 61Sheer Cold | ice | PWR1 | ACC30 | PP5 | ||
| A chilling attack that causes fainting if it hits. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Water SportWater Sport | water | PWR0 | ACC100 | PP15 | |
| The user becomes soaked to raise resistance to fire. | |||||
| Signal BeamSignal Beam | bug | PWR75 | ACC100 | PP15 | |
| A strange beam attack that may confuse the foe. | |||||
| StockpileStockpile | normal | PWR0 | ACC0 | PP10 | |
| Charges up power for up to 3 turns. | |||||
| SwallowSwallow | normal | PWR0 | ACC0 | PP10 | |
| Absorbs stockpiled power and restores HP. | |||||
| Spit UpSpit Up | normal | PWR100 | ACC100 | PP10 | |
| Releases stockpiled power (the more the better). | |||||
| YawnYawn | normal | PWR0 | ACC100 | PP10 | |
| Lulls the foe into yawning, then sleeping next turn. | |||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | |
| Large boulders are hurled. May cause flinching. | |||||
| CurseCurse | normal | PWR0 | ACC0 | PP10 | |
| A move that functions differently for Ghosts. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | PWR90 | ACC100 | PP10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. | ||||||
Move Tutor Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise Defense. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Fury Cutter(Verdanturf Town Pokemon Center 1F)Fury Cutter | bug | PWR20 | ACC95 | PP20 | TutorTutor | ||
| An attack that intensifies on each successive hit. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP15 | TutorTutor | ||
| A chilling attack that lowers the foe's Speed. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Rock Slide(Battle Frontier Lounge 7)Rock Slide | rock | PWR75 | ACC90 | PP10 | TutorTutor | ||
| Large boulders are hurled. May cause flinching. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Walrein. Use these types to counter it effectively.
Resistances & Immunities
Types that Walrein resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Walrein, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Walrein differs across the games we cover →