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Walreinin Pokémon Heart & Soul

icewater
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Pokédex Entry

Ice Break Pokémon

To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle.

Walrein in Pokémon Heart & Soul

Walrein is #365 in the Pokédex for Pokémon Heart & Soul. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
IceWater
Dex
#365
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Ice Body(Secondary)

HP recovery in Hail or Snow.

Oblivious(Hidden)

Prevents attraction.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Walrein has no wild encounters recorded in this game. Evolve sealeo or spheal to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (19)

Ice FangLevel: 0ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Ice FangLevel: 1ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
SwaggerLevel: 1normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
CrunchLevel: 1dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 7rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Ice BallLevel: 13ice
PWR30ACC90PP20
A 5-turn attack that gains power on successive hits.
BrineLevel: 19water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Aurora BeamLevel: 19ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
Body SlamLevel: 25normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
RestLevel: 31psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 31normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
HailLevel: 38ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
BlizzardLevel: 49ice
PWR0ACC0PP5
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Sheer ColdLevel: 60ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (13)

Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Stockpilenormal
PWR0ACC0PP0
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Rolloutrock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
EncoreLevel: 1normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Ice BallLevel: 13ice
PWR30ACC90PP20
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 19normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Aurora BeamLevel: 25ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
HailLevel: 31ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
RestLevel: 39psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 39normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
BlizzardLevel: 50ice
PWR0ACC0PP5
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Sheer ColdLevel: 61ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (8)

Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Stockpilenormal
PWR0ACC0PP0
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (36)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Walrein. Use these types to counter it effectively.

Resistances & Immunities

Types that Walrein resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Walrein differs across the games we cover →

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