Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Sphealin Pokémon Modern Emerald

icewater
Pokemon #341

Pokédex Entry

Clap Pokémon

It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea.

Spheal in Pokémon Modern Emerald

Spheal is #341 in the Pokédex for Pokémon spheal. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 55 encounter locations.

Type
IceWater
Dex
#341
Abilities

Heat-and-cold protection.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
75
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Look for Spheal in Shoal Cave Low Tide Entrance Room while walking or surfing (uncommon), in Shoal Cave Low Tide Ice Room (uncommon), and in Shoal Cave Low Tide Ice Room Suicune (uncommon), among three other areas. Wild ones range from level 20 to 40.

Wild Encounters (8)

Level Up Moves (14)

Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
RolloutLevel: 5rock
309020
An attack lasting 5 turns with rising intensity.
EncoreLevel: 7normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Ice BallLevel: 13ice
309020
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 19normal
8510015
A full-body slam that may cause paralysis.
Aurora BeamLevel: 25ice
6510020
Fires a rainbow-colored beam that may lower Attack.
HailLevel: 31ice
0010
Summons a hailstorm that strikes every turn.
RestLevel: 37psychic
005
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 37normal
5010015
A loud attack that can be used only while asleep.
BlizzardLevel: 43ice
110705
Hits the foe with an icy storm that may freeze it.
Sheer ColdLevel: 49ice
1305
A chilling attack that causes fainting if it hits.

Egg Moves (17)

Water Sportwater
010015
The user becomes soaked to raise resistance to fire.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.
Stockpilenormal
0010
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Spit Upnormal
10010010
Releases stockpiled power (the more the better).
Yawnnormal
010010
Lulls the foe into yawning, then sleeping next turn.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Water Sportwater
010015
The user becomes soaked to raise resistance to fire.
Stockpilenormal
0010
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Spit Upnormal
10010010
Releases stockpiled power (the more the better).
Yawnnormal
010010
Lulls the foe into yawning, then sleeping next turn.
Rock Sliderock
759010
Large boulders are hurled. May cause flinching.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (23)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Use ← → arrow keys to navigate