Accent Image to accompany hero

Sphealin Pokémon Modern Emerald

icewater

Pokédex Entry

Clap Pokémon

It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea.

Spheal in Pokémon Modern Emerald

Spheal is #363 in the Pokédex for Pokémon Modern Emerald. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
IceWater
Dex
#183 Hoenn Dex · #363 National
Abilities

Heat-and-cold protection.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
75
EV Yield
1 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Look for Spheal in Shoal Cave Low Tide Entrance Room while walking or surfing (uncommon), in Shoal Cave Low Tide Ice Room (uncommon), and in Shoal Cave Low Tide Ice Room Suicune (uncommon), among three other areas. Wild ones range from level 20 to 40.

Wild Encounters (8)

Level Up Moves (14)

Powder SnowLevel: 1ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. May cause freezing.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
RolloutLevel: 5rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
EncoreLevel: 7normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Ice BallLevel: 13ice
PWR30ACC90PP20
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 19normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Aurora BeamLevel: 25ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
HailLevel: 31ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
RestLevel: 37psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 37normal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
BlizzardLevel: 43ice
PWR110ACC70PP5
Hits the foe with an icy storm that may freeze it.
Sheer ColdLevel: 49ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (9)

Water Sportwater
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Stockpilenormal
PWR0ACC0PP10
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR100ACC100PP10
Releases stockpiled power (the more the better).
Yawnnormal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (23)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Spheal. Use these types to counter it effectively.

Resistances & Immunities

Types that Spheal resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Spheal differs across the games we cover →

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