Accent Image to accompany hero

Relicanthin Pokémon Modern Emerald

waterrock

Pokédex Entry

Longevity Pokémon

A Pokémon that was once believed to have been extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins.

Relicanth in Pokémon Modern Emerald

Relicanth is #369 in the Pokédex for Pokémon Modern Emerald. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
WaterRock
Dex
#189 Hoenn Dex · #369 National
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
198
EV Yield
1 Hp1 Defense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

You can catch Relicanth in Underwater Route 124 while surfing (very rare), and in Underwater Route 126 while surfing (very rare). Wild ones range from level 30 to 35.

Wild Encounters (2)

Level Up Moves (12)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Water GunLevel: 8water
PWR40ACC100PP25
Squirts water to attack the foe.
Rock TombLevel: 15rock
PWR60ACC95PP15
Stops the foe from moving with rocks and cuts Speed.
YawnLevel: 22normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
Take DownLevel: 29normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Mud SportLevel: 36ground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
FlailLevel: 40normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Ancient PowerLevel: 43rock
PWR60ACC100PP5
An attack that may raise all stats.
RestLevel: 50psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
Double EdgeLevel: 57normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 64water
PWR120ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (9)

Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Skull Bashnormal
PWR100ACC100PP10
Tucks in the head, then attacks on the next turn.
Water Sportwater
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Muddy Waterground
PWR90ACC85PP10
Attacks with muddy water. May lower accuracy.
Mud Slapground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Snorenormal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.

TM/HM Moves (25)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (12)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Relicanth. Use these types to counter it effectively.

Resistances & Immunities

Types that Relicanth resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Relicanth differs across the games we cover →

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