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Relicanthin Pokémon Modern Emerald
waterrock
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
WaterRock
Dex
#381
Abilities
Swift Swim(Primary)
Raises Speed in rain.
Rock Head(Secondary)
Prevents recoil damage.
Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
Base Exp
198
EV Yield
1 Hp1 Defense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5
Evolution Chain
This Pokémon does not evolve.
How to Obtain
You can catch Relicanth in Underwater Route 124 while surfing (very rare), and in Underwater Route 126 while surfing (very rare). Wild ones range from level 30 to 35.
Wild Encounters (2)
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| Water GunLevel: 8Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Rock TombLevel: 15Rock Tomb | rock | 60 | 95 | 15 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| YawnLevel: 22Yawn | normal | 0 | 100 | 10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| Take DownLevel: 29Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Mud SportLevel: 36Mud Sport | ground | 0 | 100 | 15 | ||
| Covers the user in mud to raise electrical resistance. | ||||||
| FlailLevel: 40Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Ancient PowerLevel: 43Ancient Power | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| RestLevel: 50Rest | psychic | 0 | 0 | 5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Double EdgeLevel: 57Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Hydro PumpLevel: 64Hydro Pump | water | 120 | 80 | 5 | ||
| Blasts water at high power to strike the foe. |
Related Guides
Egg Moves (15)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| MagnitudeMagnitude | ground | 1 | 100 | 30 | |
| A ground-shaking attack of random intensity. | |||||
| Skull BashSkull Bash | normal | 100 | 100 | 10 | |
| Tucks in the head, then attacks on the next turn. | |||||
| Water SportWater Sport | water | 0 | 100 | 15 | |
| The user becomes soaked to raise resistance to fire. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Muddy WaterMuddy Water | ground | 90 | 85 | 10 | |
| Attacks with muddy water. May lower accuracy. | |||||
| Mud SlapMud Slap | ground | 20 | 100 | 10 | |
| Hurls mud in the foe's face to reduce its accuracy. | |||||
| SnoreSnore | normal | 50 | 100 | 15 | |
| A loud attack that can be used only while asleep. | |||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | |
| Uses an available move randomly while asleep. | |||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | |
| Large boulders are hurled. May cause flinching. | |||||
| MagnitudeMagnitude | ground | 1 | 100 | 30 | |
| A ground-shaking attack of random intensity. | |||||
| Skull BashSkull Bash | normal | 100 | 100 | 10 | |
| Tucks in the head, then attacks on the next turn. | |||||
| Water SportWater Sport | water | 0 | 100 | 15 | |
| The user becomes soaked to raise resistance to fire. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | |
| Uses an available move randomly while asleep. | |||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | |
| Large boulders are hurled. May cause flinching. |
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
Pokédex Entry
Longevity Pokémon
A Pokémon that was once believed to have been extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins.
Relicanth in Pokémon Modern Emerald
Relicanth is #381 in the Pokédex for Pokémon relicanth. This page covers its water/rock typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 8 encounter locations.