Walreinin Pokémon SoulGold
icewater
Pokédex Entry
Ice Break Pokémon
To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle.
Walrein in Pokémon SoulGold
Walrein is #365 in the Pokédex for Pokémon SoulGold. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
IceWater
Dex
#365
Abilities
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
265
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25
Evolution Chain
How to Obtain
Walrein isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SwaggerLevel: 1Swagger | normal | 0 | 0 | 15 | ||
| Confuses the foe, but also sharply raises its Attack. | ||||||
| CrunchLevel: 1Crunch | dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| Ice FangLevel: 1Ice Fang | ice | 65 | 95 | 15 | ||
| May cause flinching or leave the foe with frostbite.leave the foe frozen. | ||||||
| RolloutLevel: 1Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| Defense CurlLevel: 1Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Powder SnowLevel: 12Powder Snow | ice | 40 | 100 | 25 | ||
| Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing. | ||||||
| RestLevel: 16Rest | psychic | 0 | 0 | 0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 20Snore | normal | 0 | 100 | 15 | ||
| A loud attack that can only be used asleep. May flinch. | ||||||
| BrineLevel: 24Brine | water | 65 | 100 | 10 | ||
| Does double damage to foes with half HP or less. | ||||||
| Aurora BeamLevel: 28Aurora Beam | ice | 65 | 100 | 20 | ||
| Fires a rainbow-colored beam that may lower Attack. | ||||||
| EncoreLevel: 35Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Body SlamLevel: 40Body Slam | normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | ||||||
| SurfLevel: 48Surf | water | 0 | 100 | 15 | ||
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| BlizzardLevel: 56Blizzard | ice | 0 | 0 | 5 | ||
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| HailLevel: 64Hail | ice | 0 | 0 | 10 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Sheer ColdLevel: 72Sheer Cold | ice | 1 | 30 | 5 | ||
| A chilling attack that causes fainting if it hits. |
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Water SportWater Sport | water | 0 | 0 | 15 | |
| The user becomes soaked to weaken all Fire moves. | |||||
| StockpileStockpile | normal | 0 | 0 | 0 | |
| Charges up power for up to 3 turns. | |||||
| SwallowSwallow | normal | 0 | 0 | 10 | |
| Absorbs stockpiled power and restores HP. | |||||
| Spit UpSpit Up | normal | 1 | 100 | 10 | |
| Releases stockpiled power (the more the better). | |||||
| YawnYawn | normal | 0 | 0 | 10 | |
| Lulls the foe into yawning, then sleeping next turn. | |||||
| CurseCurse | ghost | 0 | 0 | 10 | |
| A move that functions differently for GHOSTS. | |||||
| FissureFissure | ground | 1 | 30 | 5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
| Signal BeamSignal Beam | bug | 75 | 100 | 15 | |
| A strange beam attack that may confuse the foe. | |||||
| Aqua RingAqua Ring | water | 0 | 0 | 20 | |
| Forms a veil of water that restores HP. | |||||
| RolloutRollout | rock | 30 | 90 | 20 | |
| An attack lasting 5 turns with rising intensity. | |||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | |
| Uses an available move randomly while asleep. | |||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | |
| Attacks with ultrasonic waves. May confuse the foe. | |||||
| Belly DrumBelly Drum | normal | 0 | 0 | 10 | |
| Maximizes Attack while sacrificing half of max HP. |
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM78TM78 | |
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| DiveDive | water | 0 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| Echoed VoiceEchoed Voice | normal | 40 | 100 | 15 | TM49TM49 | |
| Does more damage every turn it is used. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Frost BreathFrost Breath | ice | 0 | 90 | 10 | TM79TM79 | |
| This attack always results in a critical hit. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | 0 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | 0 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM88TM88 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | 0 | 0 | 15 | HM10HM10 | |
| Traps and hurts the foe in a whirlpool for turns. |
Type Summary
4
Weaknesses
2
Resistances
0
Immunities
12
Neutral
Weaknesses
Types that deal increased damage to Walrein. Use these types to counter it effectively.
Resistances & Immunities
Types that Walrein resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Walrein, either offensively or defensively.
Poliwrath
waterfighting
2× STAB damage • Resists ice
2×Good
Chinchou
waterelectric
2× STAB damage • Resists ice
2×Good
Lanturn
waterelectric
2× STAB damage • Resists ice
2×Good
Keldeo
waterfighting
2× STAB damage • Resists ice
2×Good
Quaquaval
waterfighting
2× STAB damage • Resists ice
2×Good
Magnemite
electricsteel
2× STAB damage • Resists ice
2×Good
Magneton
electricsteel
2× STAB damage • Resists ice
2×Good
Kabuto
rockwater
2× STAB damage • Resists ice
2×Good
Kabutops
rockwater
2× STAB damage • Resists ice
2×Good
Corsola
waterrock
2× STAB damage • Resists ice
2×Good
Lucario
fightingsteel
2× STAB damage • Resists ice
2×Good
Snover
grassice
2× STAB damage • Resists water
2×Good
Abomasnow
grassice
2× STAB damage • Resists water
2×Good
Magnezone
electricsteel
2× STAB damage • Resists ice
2×Good
Ferroseed
grasssteel
2× STAB damage • Resists water
2×Good
Ferrothorn
grasssteel
2× STAB damage • Resists water
2×Good
Cobalion
steelfighting
2× STAB damage • Resists ice
2×Good
Binacle
rockwater
2× STAB damage • Resists ice
2×Good
Barbaracle
rockwater
2× STAB damage • Resists ice
2×Good
Crabominable
fightingice
2× STAB damage • Resists ice
2×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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