Accent Image to accompany hero

Walreinin Pokémon SoulGold

icewater

Pokédex Entry

Ice Break Pokémon

To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle.

Walrein in Pokémon SoulGold

Walrein is #365 in the Pokédex for Pokémon SoulGold. This page covers its ice/water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
IceWater
Dex
#365
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Ice Body(Secondary)

HP recovery in Hail or Snow.

Oblivious(Hidden)

Prevents attraction.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Walrein has no wild encounters recorded in this game. Evolve sealeo or spheal to get one.

Level Up Moves (18)

SwaggerLevel: 1normal
PWR0ACC0PP15
Confuses the foe, but also sharply raises its Attack.
CrunchLevel: 1dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Ice FangLevel: 1ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
RolloutLevel: 1rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Defense CurlLevel: 1normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Powder SnowLevel: 12ice
PWR40ACC100PP25
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
RestLevel: 16psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 20normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
BrineLevel: 24water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Aurora BeamLevel: 28ice
PWR65ACC100PP20
Fires a rainbow-colored beam that may lower Attack.
EncoreLevel: 35normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Body SlamLevel: 40normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
SurfLevel: 48water
PWR0ACC100PP15
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
BlizzardLevel: 56ice
PWR0ACC0PP5
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
HailLevel: 64ice
PWR0ACC0PP10
Summons a hailstorm that strikes every turn.
Sheer ColdLevel: 72ice
PWR1ACC30PP5
A chilling attack that causes fainting if it hits.

Egg Moves (13)

Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Stockpilenormal
PWR0ACC0PP0
Charges up power for up to 3 turns.
Swallownormal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit Upnormal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Signal Beambug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Rolloutrock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Echoed Voicenormal
PWR40ACC100PP15TM49
Does more damage every turn it is used.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frost Breathice
PWR0ACC90PP10TM79
This attack always results in a critical hit.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
2
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Walrein. Use these types to counter it effectively.

Resistances & Immunities

Types that Walrein resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Walrein differs across the games we cover →

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