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Accent Image to accompany hero

Clamperlin Pokémon Modern Emerald

water
Pokemon #373
Type
Water
Dex
#373
Abilities
Shell Armor(Primary)

Blocks critical hits.

Shell Armor(Secondary)

Blocks critical hits.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
142
EV Yield
1 Defense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Trade Clamperl holding Deepseatooth
Trade Clamperl holding Deepsea Scale

How to Obtain

Clamperl can be found very common in Underwater Route 124 while surfing, and very common in Underwater Route 126 while surfing. Wild ones range from level 20 to 35.

Wild Encounters (2)

Level Up Moves (4)

ClampLevel: 1water
358515
Traps and squeezes the foe for 2 to 5 turns.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
WhirlpoolLevel: 1water
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.

Egg Moves (13)

Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Muddy Waterground
908510
Attacks with muddy water. May lower accuracy.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
0020
Creates a barrier that sharply raises Defense.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
0020
Creates a barrier that sharply raises Defense.
Confuse Rayghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (18)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.

Pokédex Entry

Bivalve Pokémon

A Clamperl slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy.

Clamperl in Pokémon Modern Emerald

Clamperl is #373 in the Pokédex for Pokémon clamperl. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

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