Accent Image to accompany hero

Wingullin Pokémon Modern Emerald

waterflying

Pokédex Entry

Seagull Pokémon

It makes its nest on a sheer cliff at the edge of the sea. It has trouble keeping its wings flapping in flight. Instead, it soars on updrafts.

Wingull in Pokémon Modern Emerald

Wingull is #278 in the Pokédex for Pokémon Modern Emerald. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 34 encounter locations.

Type
WaterFlying
Dex
#027 Hoenn Dex · #278 National
Abilities

Prevents loss of accuracy.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
64
EV Yield
1 Speed
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Wingull appears very common in Route 110 East while walking or surfing, very common in Route 104 while walking or surfing, and common in Route 132 North while surfing, among 31 other areas. Wild ones range from level two to 30.

Wild Encounters (42)

Level Up Moves (10)

GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
SupersonicLevel: 7normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Wing AttackLevel: 13flying
PWR60ACC100PP35
Strikes the foe with wings spread wide.
MistLevel: 21ice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Quick AttackLevel: 31normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Air CutterLevel: 33flying
PWR60ACC95PP25
Hacks with razorlike wind. High critical-hit ratio.
Air SlashLevel: 40flying
PWR75ACC95PP15
Attacks with a blade of air. May cause flinching.
PursuitLevel: 43dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
AgilityLevel: 55psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.

Egg Moves (5)

Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
Twisterdragon
PWR65ACC100PP20
Whips up a vicious twister to tear at the foe.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Gustflying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
Water Sportwater
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.

TM/HM Moves (20)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Flyflying
PWR80ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.

Move Tutor Moves (10)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Wingull. Use these types to counter it effectively.

Resistances & Immunities

Types that Wingull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Wingull differs across the games we cover →

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