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Accent Image to accompany hero

Squirtlein Pokémon Modern Emerald

water
Pokemon #7
Type
Water
Dex
#007
Abilities

Ups Water moves in a pinch.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
66
EV Yield
1 Defense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Squirtle isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 7water
3010030
An attack using bubbles. May lower the foe's Speed.
WithdrawLevel: 10water
0040
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
BiteLevel: 18dark
6010025
Bites with vicious fangs. May cause flinching.
Rapid SpinLevel: 23normal
5010040
Spins the body at high speed to strike the foe.
ProtectLevel: 28normal
0010
Evades attack, but may fail if used in succession.
Rain DanceLevel: 33water
005
Boosts the power of Water- type moves for 5 turns.
Iron DefenseLevel: 34steel
0015
Hardens the body's surface to sharply raise Defense.
Skull BashLevel: 40normal
10010010
Tucks in the head, then attacks on the next turn.
Hydro PumpLevel: 47water
120805
Blasts water at high power to strike the foe.

Egg Moves (21)

Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Dragon Pulsedragon
8510010
Generates a shock wave to damage the foe.
Dark Pulsedark
8010015
Attacks with a horrible aura. May cause flinching.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Muddy Waterground
908510
Attacks with muddy water. May lower accuracy.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Mistice
0030
Creates a mist that stops reduction of abilities.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.
Yawnnormal
010010
Lulls the foe into yawning, then sleeping next turn.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Mistice
0030
Creates a mist that stops reduction of abilities.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Yawnnormal
010010
Lulls the foe into yawning, then sleeping next turn.

TM/HM Moves (24)

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.

Pokédex Entry

Tiny Turtle Pokémon

Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling Squirtle to swim at high speeds.

Squirtle in Pokémon Modern Emerald

Squirtle is #7 in the Pokédex for Pokémon squirtle. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

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