Accent Image to accompany hero

Magmarin Pokémon Modern Emerald

fire

Pokédex Entry

Spitfire Pokémon

In battle, it blows out intense flames from all over its body to intimidate its foe. These fiery bursts create heat waves that ignite grass and trees in the area.

Magmar in Pokémon Modern Emerald

Magmar is #126 in the Pokédex for Pokémon Modern Emerald. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Fire
Dex
#126
Abilities
Flame Body(Primary)

Burns the foe on contact.

Flame Body(Secondary)

Burns the foe on contact.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
167
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Look for Magmar in Magma Hideout 1F (rare), in Magma Hideout 2F 1R (rare), and in Magma Hideout 2F 2R (rare), among six other areas. Expect to find it at level 30.

Wild Encounters (9)

Level Up Moves (19)

EmberLevel: 1fire
PWR40ACC100PP25
A weak fire attack that may inflict a burn.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
SmogLevel: 1poison
PWR30ACC70PP20
An exhaust-gas attack that may also poison.
Fire PunchLevel: 1fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
LeerLevel: 7normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
Faint AttackLevel: 12dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
SmogLevel: 13poison
PWR30ACC70PP20
An exhaust-gas attack that may also poison.
Fire SpinLevel: 13fire
PWR35ACC95PP15
Traps the foe in a ring of fire for 2 to 5 turns.
Flame WheelLevel: 16fire
PWR60ACC100PP25
A fiery charge attack that may inflict a burn.
Fire PunchLevel: 19fire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Scary FaceLevel: 24normal
PWR0ACC100PP10
Frightens with a scary face to sharply reduce Speed.
SmokescreenLevel: 25normal
PWR0ACC100PP20
Lowers the foe's accuracy using smoke, ink, etc.
Sunny DayLevel: 33fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Low KickLevel: 40fighting
PWR1ACC100PP20
A kick that inflicts more damage on heavier foes.
FlamethrowerLevel: 41fire
PWR90ACC100PP15
A powerful fire attack that may inflict a burn.
Focus BlastLevel: 44fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
Confuse RayLevel: 49ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Fire BlastLevel: 57fire
PWR110ACC85PP5
Incinerates everything it strikes. May cause a burn.
Hyper BeamLevel: 64normal
PWR150ACC90PP5
Powerful, but leaves the user immobile the next turn.

Egg Moves (8)

Karate Chopfighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Dynamic Punchfighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing HP.
Mega Punchnormal
PWR80ACC85PP20
A strong punch thrown with incredible power.
Barrierpsychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.

TM/HM Moves (21)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (17)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

3
Weaknesses
6
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Magmar. Use these types to counter it effectively.

Resistances & Immunities

Types that Magmar resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magmar differs across the games we cover →

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