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Accent Image to accompany hero

Psyduckin Pokémon Modern Emerald

water
Pokemon #54
Type
Water
Dex
#054
Abilities
Damp(Primary)

Prevents self-destruction.

Cloud Nine(Secondary)

Negates weather effects.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
80
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Psyduck appears very common in Cerulean Cave1 while surfing or fishing with Super Rod, very common in Safari Zone Northwest while surfing, and very common in Safari Zone Southwest while surfing, among one other area. Wild ones range from level 15 to 60.

Wild Encounters (6)

Level Up Moves (12)

Water SportLevel: 1water
010015
The user becomes soaked to raise resistance to fire.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 5water
4010025
Squirts water to attack the foe.
DisableLevel: 10normal
010020
Psychically disables one of the foe's moves.
ConfusionLevel: 16psychic
5010025
A psychic attack that may cause confusion.
ScreechLevel: 23normal
08540
Emits a screech to sharply reduce the foe's Defense.
Psych UpLevel: 31normal
0010
Copies the foe's effect(s) and gives to the user.
Fury SwipesLevel: 40normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
AmnesiaLevel: 44psychic
0020
Forgets about something and sharply raises Sp. Def.
Shadow ClawLevel: 48ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Hydro PumpLevel: 50water
120805
Blasts water at high power to strike the foe.

Egg Moves (19)

Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Yawnnormal
010010
Lulls the foe into yawning, then sleeping next turn.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Light Screenpsychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Psychicpsychic
9010010
A powerful psychic attack that may lower Sp. Def.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Light Screenpsychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Psychicpsychic
9010010
A powerful psychic attack that may lower Sp. Def.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.

TM/HM Moves (27)

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.

Pokédex Entry

Duck Pokémon

When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.

Psyduck in Pokémon Modern Emerald

Psyduck is #54 in the Pokédex for Pokémon psyduck. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 29 encounter locations.

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