Accent Image to accompany hero

Feraligatrin Pokémon Modern Emerald

waterdragon

Pokédex Entry

Big Jaw Pokémon

It opens its huge mouth to intimidate enemies. In battle, it runs using its thick and powerful hind legs to charge the foe with incredible speed.

Feraligatr in Pokémon Modern Emerald

Feraligatr is #160 in the Pokédex for Pokémon Modern Emerald. This page covers its water/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterDragon
Dex
#160
Abilities

Ups Water moves in a pinch.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
2 Attack1 Defense
Wild Held Items
None
Weak To
dragon ×2fairy ×2
Resists
fire ×0.25water ×0.25steel ×0.5

How to Obtain

Feraligatr has no wild encounters recorded in this game. Evolve croconaw or totodile to get one.

Level Up Moves (20)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foe with a leer to lower Defense.
RageLevel: 1normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Dragon PulseLevel: 1dragon
PWR85ACC100PP10
Generates a shock wave to damage the foe.
RageLevel: 7normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Water GunLevel: 13water
PWR40ACC100PP25
Squirts water to attack the foe.
BiteLevel: 21dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Scary FaceLevel: 28normal
PWR0ACC100PP10
Frightens with a scary face to sharply reduce Speed.
AgilityLevel: 30psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
CrunchLevel: 32dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Low KickLevel: 37fighting
PWR1ACC100PP20
A kick that inflicts more damage on heavier foes.
SlashLevel: 38normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Shadow ClawLevel: 41ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
Focus BlastLevel: 42fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
ScreechLevel: 47normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Hydro PumpLevel: 58water
PWR120ACC80PP5
Blasts water at high power to strike the foe.
Dragon DanceLevel: 60dragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
SuperpowerLevel: 62fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
OutrageLevel: 63dragon
PWR100ACC100PP10
A rampage of 2 to 3 turns that confuses the user.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Feraligatr cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

FlailLevel: 24(Croconaw · Level 24)normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.

Egg Moves (11)

Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Thrashnormal
PWR105ACC100PP10
A rampage of 2 to 3 turns that confuses the user.
Hydro Pumpwater
PWR120ACC80PP5
Blasts water at high power to strike the foe.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Water Sportwater
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
Dragon Dancedragon
PWR0ACC0PP20
A mystical dance that ups Attack and Speed.
Ice Punchice
PWR75ACC100PP15
An icy punch that may freeze the foe.
Metal Clawsteel
PWR50ACC95PP35
A claw attack that may raise the user's Attack.
Dragon Clawdragon
PWR80ACC100PP15
Slashes the foe with sharp claws.

TM/HM Moves (30)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (20)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.
Hydro Cannon(Battle Frontier Lounge 7)water
PWR150ACC90PP5Tutor
Powerful, but leaves the user immobile the next turn.

Type Summary

2
Weaknesses
3
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Feraligatr. Use these types to counter it effectively.

Resistances & Immunities

Types that Feraligatr resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Feraligatr differs across the games we cover →

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