Accent Image to accompany hero

Electrodein Pokémon Modern Emerald

electric

Pokédex Entry

Ball Pokémon

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Electrode in Pokémon Modern Emerald

Electrode is #101 in the Pokédex for Pokémon Modern Emerald. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Electric
Dex
#088 Hoenn Dex · #101 National
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Static(Secondary)

Paralyzes on contact.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
150
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrode in Altering Cave (rare), in Altering Cave (very rare), and in Altering Cave (very rare), among two other areas. Wild ones range from level 22 to 64. There's a one-time encounter in Aqua Hideout B1F at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Aqua Hideout B1FLv. 30static---

Wild Encounters (5)

Level Up Moves (13)

ChargeLevel: 1electric
PWR0ACC100PP20
Charges power to boost the electric move used next.
TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
ScreechLevel: 1normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 1normal
PWR1ACC90PP20
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 8normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 15normal
PWR1ACC90PP20
Launches shock waves that always inflict 20 HP damage.
SparkLevel: 21electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Self DestructLevel: 27normal
PWR200ACC100PP5
Inflicts severe damage but makes the user faint.
RolloutLevel: 34rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Light ScreenLevel: 41psychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
SwiftLevel: 48normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
ExplosionLevel: 54normal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.
Mirror CoatLevel: 59psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.

TM/HM Moves (19)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (10)

Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electrode. Use these types to counter it effectively.

Resistances & Immunities

Types that Electrode resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electrode differs across the games we cover →

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