Accent Image to accompany hero

Swinubin Pokémon Modern Emerald

iceground

Pokédex Entry

Pig Pokémon

It roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under dried grass. It occasionally roots out hot springs.

Swinub in Pokémon Modern Emerald

Swinub is #220 in the Pokédex for Pokémon Modern Emerald. This page covers its ice/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
IceGround
Dex
#220
Abilities
Oblivious(Primary)

Prevents attraction.

Oblivious(Secondary)

Prevents attraction.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
pokeball
Poké Ball17.7%
greatball
Great Ball24.4%
ultraball
Ultra Ball29.7%
Base Exp
78
EV Yield
1 Attack
Wild Held Items
None
Weak To
fire ×2water ×2grass ×2fighting ×2steel ×2
Resists
poison ×0.5
Immune To
electric

How to Obtain

Look for Swinub in Shoal Cave Low Tide Ice Room (uncommon), and in Shoal Cave Low Tide Ice Room Suicune (rare). Wild ones range from level 20 to 40.

Wild Encounters (2)

Level Up Moves (11)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Powder SnowLevel: 10ice
PWR40ACC100PP25
Blasts the foe with a snowy gust. May cause freezing.
FlailLevel: 10normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Mud SlapLevel: 13ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
EndureLevel: 19normal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Icy WindLevel: 25ice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Take DownLevel: 28normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
MistLevel: 37ice
PWR0ACC0PP30
Creates a mist that stops reduction of abilities.
BlizzardLevel: 46ice
PWR110ACC70PP5
Hits the foe with an icy storm that may freeze it.
AmnesiaLevel: 55psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.

Egg Moves (10)

Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Bitedark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Ancient Powerrock
PWR60ACC100PP5
An attack that may raise all stats.
Mud Shotground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Icicle Spearice
PWR20ACC100PP30
Attacks the foe by firing 2 to 5 icicles in a row.
Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

TM/HM Moves (23)

Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (12)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

5
Weaknesses
1
Resistances
1
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Swinub. Use these types to counter it effectively.

Resistances & Immunities

Types that Swinub resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Swinub differs across the games we cover →

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