Accent Image to accompany hero

Rhydonin Pokémon Modern Emerald

groundrock

Pokédex Entry

Drill Pokémon

Its horn, which rotates like a drill, destroys tall buildings with one strike. It stands on its hind legs, and its brain is well developed.

Rhydon in Pokémon Modern Emerald

Rhydon is #112 in the Pokédex for Pokémon Modern Emerald. This page covers its ground/rock typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GroundRock
Dex
#178 Hoenn Dex · #112 National
Abilities
Lightning Rod(Primary)

Draws electrical moves.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
204
EV Yield
2 Attack
Wild Held Items
None
Weak To
water ×4grass ×4ice ×2fighting ×2ground ×2steel ×2
Resists
normal ×0.5fire ×0.5poison ×0.25flying ×0.5rock ×0.5
Immune To
electric

How to Obtain

Rhydon has no wild encounters recorded in this game. Evolve rhyhorn to get one.

Level Up Moves (14)

Horn AttackLevel: 1normal
PWR65ACC100PP25
Jabs the foe with sharp horns.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
StompLevel: 1normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Fury AttackLevel: 1normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
StompLevel: 10normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
Fury AttackLevel: 15normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
Scary FaceLevel: 24normal
PWR0ACC100PP10
Frightens with a scary face to sharply reduce Speed.
Rock BlastLevel: 29rock
PWR25ACC90PP10
Hurls boulders at the foe 2 to 5 times in a row.
Dragon PulseLevel: 35dragon
PWR85ACC100PP10
Generates a shock wave to damage the foe.
Horn DrillLevel: 38normal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
Take DownLevel: 46normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Shadow ClawLevel: 50ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
EarthquakeLevel: 58ground
PWR100ACC100PP10
A powerful quake, but has no effect on flying foes.
MegahornLevel: 66bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.

Egg Moves (9)

Crunchdark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Skull Bashnormal
PWR100ACC100PP10
Tucks in the head, then attacks on the next turn.
Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Magnitudeground
PWR1ACC100PP30
A ground-shaking attack of random intensity.
Swords Dancenormal
PWR0ACC0PP20
A fighting dance that sharply raises Attack.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Crush Clawnormal
PWR75ACC95PP10
Tears at the foe with sharp claws. May lower Defense.

TM/HM Moves (33)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (22)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swords Dance(Battle Frontier Lounge 7)normal
PWR0ACC0PP20Tutor
A fighting dance that sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

6
Weaknesses
5
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Rhydon. Use these types to counter it effectively.

Resistances & Immunities

Types that Rhydon resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Rhydon differs across the games we cover →

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