Accent Image to accompany hero

Overqwilin Pokémon Johto Legends

darkpoison

Pokédex Entry

Pin Cluster Pokémon

Its spikes will reflexively react even while it sleeps, stabbing any moving thing that approaches.

Overqwil in Pokémon Johto Legends

Overqwil is #904 in the Pokédex for Pokémon Johto Legends. This page covers its dark/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DarkPoison
Dex
#320 Regional Dex · #904 National
Abilities
Poison Point(Primary)

Contact moves can poison the user.

Swift Swim(Secondary)

Increases Speed in rain.

Intimidate(Hidden)

Lowers foe's Attack stat.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
179
EV Yield
None
Wild Held Items
None
Weak To
ground ×2
Resists
grass ×0.5poison ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Overqwil has no wild encounters recorded in this game. Evolve qwilfish to get one.

Level Up Moves (20)

BiteLevel: 1dark
PWR60ACC100PP25
An attack that may cause flinching.
SpikesLevel: 1ground
PWR0ACC100PP20
Hurts foes when they switch out.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Poison StingLevel: 1poison
PWR15ACC100PP35
An attack that may poison the target.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
HardenLevel: 9normal
PWR0ACC100PP30
Raises the user's Defense.
MinimizeLevel: 9normal
PWR0ACC100PP10
Heightens evasiveness.
Aqua JetLevel: 13water
PWR40ACC100PP20
Strikes first with jet propulsion.
RolloutLevel: 17rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
Toxic SpikesLevel: 21poison
PWR0ACC100PP20
Poisons foes when they switch out.
Defense CurlLevel: 25normal
PWR0ACC100PP40
Heightens the user's Defense.
RevengeLevel: 29fighting
PWR60ACC100PP10
Go 2nd. Power raised after damage.
Knock OffLevel: 33dark
PWR65ACC100PP20
Can knock off a foe's item.
Pin MissileLevel: 37bug
PWR25ACC95PP20
Fires pins that strike 2-5 times.
Take DownLevel: 41normal
PWR90ACC85PP20
A tackle that also hurts the user.
CrunchLevel: 45dark
PWR80ACC100PP15
An attack that may lower Defense.
Poison JabLevel: 49poison
PWR80ACC100PP20
Powerful jab that can poison foe.
Destiny BondLevel: 53ghost
PWR0ACC100PP5
The foe faints if the user does.
Wave CrashLevel: 57water
PWR120ACC100PP10
A tackle that also hurts the user.
Gunk ShotLevel: 60poison
PWR120ACC80PP5
Filthy garbage that can poison.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Overqwil cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Aqua TailLevel: 45(Qwilfish · Level 45)water
PWR90ACC90PP10
A watery tail hits the foe.

Egg Moves (7)

Flailnormal
PWR1ACC100PP15
Stronger if the user's HP is low.
Hazeice
PWR0ACC100PP30
Eliminates all stat changes.
Bubblebeamwater
PWR65ACC100PP20
An attack that may lower Speed.
Supersonicnormal
PWR0ACC55PP20
Sound waves that cause confusion.
Acid Spraypoison
PWR40ACC100PP20
Acid that harshly lowers Spcl.Def.
Signal Beambug
PWR75ACC100PP15
Beam that can can cause confusion.
Water Pulsewater
PWR60ACC100PP20
Can confuse with pulse of water.

TM/HM Moves (28)

Hexghost
PWR65ACC100PP10TM04
2x damage on foe with status.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Summons hail for 5 turns.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may reduce Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the target.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Surfwater
PWR90ACC100PP15TM49
A strong watertype attack.
Waterfallwater
PWR80ACC100PP15TM53
An aquatic charge attack.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Dark Pulsedark
PWR80ACC100PP15TM63
Unleash dark energy, causes flinch.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Swords Dancenormal
PWR0ACC100PP20TM66
A dance that increases Attack.
Poison Jabpoison
PWR80ACC100PP20TM68
Powerful jab that can poison foe.
Venoshockpoison
PWR65ACC100PP10TM69
Deals 2x damage on poisoned foe.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Overqwil. Use these types to counter it effectively.

Resistances & Immunities

Types that Overqwil resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Overqwil differs across the games we cover →

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