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Overqwilin Pokémon Johto Legends

darkpoison

Pokédex Entry

Pin Cluster Pokémon

Its spikes will reflexively react even while it sleeps, stabbing any moving thing that approaches.

Overqwil in Pokémon Johto Legends

Overqwil is #904 in the Pokédex for Pokémon Johto Legends. This page covers its dark/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
DarkPoison
Dex
#320 Regional Dex · #904 National
Abilities
Poison Point(Primary)

Contact moves can poison the user.

Swift Swim(Secondary)

Increases Speed in rain.

Intimidate(Hidden)

Lowers foe's Attack stat.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
179
EV Yield
None
Wild Held Items
None
Weak To
ground ×2
Resists
grass ×0.5poison ×0.5ghost ×0.5dark ×0.5
Immune To
psychic

How to Obtain

Overqwil isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (20)

BiteLevel: 1dark
6010025
An attack that may cause flinching.
SpikesLevel: 1ground
010020
Hurts foes when they switch out.
TackleLevel: 1normal
4010035
A full-body charge attack.
Poison StingLevel: 1poison
1510035
An attack that may poison the target.
Water GunLevel: 1water
4010025
Squirts water to attack.
HardenLevel: 9normal
010030
Raises the user's Defense.
MinimizeLevel: 9normal
010010
Heightens evasiveness.
Aqua JetLevel: 13water
4010020
Strikes first with jet propulsion.
RolloutLevel: 17rock
309020
Attacks 5 turns with rising power.
Toxic SpikesLevel: 21poison
010020
Poisons foes when they switch out.
Defense CurlLevel: 25normal
010040
Heightens the user's Defense.
RevengeLevel: 29fighting
6010010
Go 2nd. Power raised after damage.
Knock OffLevel: 33dark
6510020
Can knock off a foe's item.
Pin MissileLevel: 37bug
259520
Fires pins that strike 2-5 times.
Take DownLevel: 41normal
908520
A tackle that also hurts the user.
CrunchLevel: 45dark
8010015
An attack that may lower Defense.
Poison JabLevel: 49poison
8010020
Powerful jab that can poison foe.
Destiny BondLevel: 53ghost
01005
The foe faints if the user does.
Wave CrashLevel: 57water
12010010
A tackle that also hurts the user.
Gunk ShotLevel: 60poison
120805
Filthy garbage that can poison.

Egg Moves (7)

Flailnormal
110015
Stronger if the user's HP is low.
Hazeice
010030
Eliminates all stat changes.
Bubblebeamwater
6510020
An attack that may lower Speed.
Supersonicnormal
05520
Sound waves that cause confusion.
Acid Spraypoison
4010020
Acid that harshly lowers Spcl.Def.
Signal Beambug
7510015
Beam that can can cause confusion.
Water Pulsewater
6010020
Can confuse with pulse of water.

TM/HM Moves (28)

Hexghost
6510010TM04
2x damage on foe with status.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Summons hail for 5 turns.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
Double Teamnormal
010015TM32
Heightens evasiveness.
Sludge Bombpoison
9010010TM36
An attack that may poison the target.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Surfwater
9010015TM49
A strong watertype attack.
Waterfallwater
8010015TM53
An aquatic charge attack.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Icy Windice
559515TM61
An icy attack that lowers Speed.
Dark Pulsedark
8010015TM63
Unleash dark energy, causes flinch.
Iron Headsteel
8010015TM65
Can cause flinch with a hard head.
Swords Dancenormal
010020TM66
A dance that increases Attack.
Poison Jabpoison
8010020TM68
Powerful jab that can poison foe.
Venoshockpoison
6510010TM69
Deals 2x damage on poisoned foe.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Type Summary

1
Weaknesses
4
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Overqwil. Use these types to counter it effectively.

Resistances & Immunities

Types that Overqwil resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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